Author: Apollos | Date: 11.10.2008 | Category:
Web Site
Author: Apollos | Date: 8.10.2008 | Category:
Web Site
I’m belatedly writing this post to give a little more information on Blender Underground’s site outage beginning Thursday September 25th, 2008, and ending on Saturday, September 27th. I had intended to write more last week, but didn’t get around to it.
I’ve had some time to reflect on this and settle down a little — I’m not so angry about it anymore — but it’s still difficult to comprehend the actions taken by Bluehost Support: they pulled the plug on the entire Blender Underground site without any warning; and I have concluded that they won’t hesitate to do so again if they find it convenient.
UPDATE: If this post is deemed in violation of Bluehost’s TOS, it will be removed upon request.
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Author: Apollos | Date: 27.9.2008 | Category:
Web Site
On Thursday, September 25th, at around 2:25PM Pacific Standard Time, our web host, Bluehost, pulled the plug on Blender Underground without word or warning. What followed was a cold, impersonal, auto-generated email message:
Your web hosting account [...] has been deactivated (reason: site causing performance problems).
Although your web site has been disabled, your data may still be available for up to 15 days, after which it will be deleted.
This website was shut down summarily and without warning, and I was given 15 days to retrieve my data. Actually, I was not able to access my data at all — my email and cPanel access was also revoked. Had I not been working from a Gmail address, I would not have received any notification whatsoever, nor would I have been able to email Bluehost technical support for a resolution.
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Author: Apollos | Date: 17.8.2008 | Category:
Tutorials
Author: Apollos | Date: 21.4.2008 | Category:
Web Site

Over the last several months on the forums, we’ve answered quite a few Blender questions — and sometimes they were answered with the help of blend files. I figured it might be useful to list some of them here, in case they can be of help. So here they are, along with some others. It’s not a complete list, just some of the ones I thought to be more interesting or instructional. Most of them are simple; not intended to impress but usually to demonstrate a single how-to…
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Author: Apollos | Date: 10.4.2008 | Category:
Tutorials

Composite with sky color, consisting of Combined, Modified Shadow, Reflection, and Specular passes
In Part 1 of this series, we started by looking at some of the key render passes that result in the final image as seen when we press F12 to render. We also reviewed how to set up for node editing, and we “built” a small part of the render pipeline by compositing diffuse and specular passes into a final image. Finally, we looked at the basics of pixel math, demonstrating some of the ways that Blender composites pixels internally – which can also be reproduced with a simple node setup…
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Author: Apollos | Date: 31.3.2008 | Category:
Tutorials

Viewer nodes showing Combined, Alpha, Diffuse, and Specular render passes.
I’ve been experimenting with compositing nodes lately; not so much for achieving specific results as for understanding how they work. The subject is also educational for increasing understanding of Blender’s rendering pipeline. Believe it or not, it’s possible to get a grasp on this without diving into the code…
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Author: Apollos | Date: 5.3.2008 | Category:
News

While going through my access logs I noticed a link from the CarveWright user forums. A user there had posted a tutorial showing how to use Blender for CarveWright patterns. If you don’t know what CarveWright is, it happens to be a bench-top woodcarving machine that automatically mills images into wood based on a 2D height map…
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