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	<title>Comments on: Blender Basics Part 2 Is Here</title>
	<atom:link href="http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/feed/" rel="self" type="application/rss+xml" />
	<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/</link>
	<description>Dedicated to Video Tutorials for the Excellent and Free 3D Application: Blender</description>
	<pubDate>Mon, 13 Oct 2008 05:52:57 +0000</pubDate>
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		<item>
		<title>By: redcap</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-735</link>
		<dc:creator>redcap</dc:creator>
		<pubDate>Sat, 05 Jul 2008 20:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-735</guid>
		<description>Great tutorial, I am a 2 month veteran of Blender and thought I knew quite a bit, but still was able to learn from how much detail you go into each facet of the program. Keep it up.</description>
		<content:encoded><![CDATA[<p>Great tutorial, I am a 2 month veteran of Blender and thought I knew quite a bit, but still was able to learn from how much detail you go into each facet of the program. Keep it up.</p>
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	<item>
		<title>By: Apollos</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-156</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Thu, 09 Aug 2007 03:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-156</guid>
		<description>Byron,

Welcome to Blender Underground, and you're welcome. Thanks for the comments, and Part 3 is in the works. I'm writing the script now, and hope to be recording by the end of the week.</description>
		<content:encoded><![CDATA[<p>Byron,</p>
<p>Welcome to Blender Underground, and you&#8217;re welcome. Thanks for the comments, and Part 3 is in the works. I&#8217;m writing the script now, and hope to be recording by the end of the week.</p>
]]></content:encoded>
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	<item>
		<title>By: ByronK</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-155</link>
		<dc:creator>ByronK</dc:creator>
		<pubDate>Thu, 09 Aug 2007 02:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-155</guid>
		<description>Thank you so much for these tutorials. They are really clear and well planned out. I look forward to your future tutorials.
Byron</description>
		<content:encoded><![CDATA[<p>Thank you so much for these tutorials. They are really clear and well planned out. I look forward to your future tutorials.<br />
Byron</p>
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	</item>
	<item>
		<title>By: Apollos</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-127</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Sat, 04 Aug 2007 05:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-127</guid>
		<description>f.remiddi,

You're welcome! I have no plan to stop, so work up an appetite for Part 3, it looks like it will be another hour for the series.</description>
		<content:encoded><![CDATA[<p>f.remiddi,</p>
<p>You&#8217;re welcome! I have no plan to stop, so work up an appetite for Part 3, it looks like it will be another hour for the series.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apollos</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-126</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Sat, 04 Aug 2007 05:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-126</guid>
		<description>Hi saebelzahnigel,

Thanks for the suggestions. I think it would be good to cover the various methods you mentioned, but Duke is correct in that there isn't necessarily a right and wrong way in every application of modeling. However I think I can capture some of the things you mentioned as "Blender Basics" develops. You'll find that your confidence will increase proportionally with your knowledge of tools and techniques, and I hope to help you with exactly that as the series unfolds. 

One of my goals of course is to continue providing access to the various tools and modeling methods with good instruction. I think as a Blender users' knowledge of the various tools and their uses increases, they will make wiser choices on what to use and when. This site is committed to helping users with precisely that. 

I'm glad that Blender Underground can be a part of your Blender experience!

Say hello to Germany for me ;)</description>
		<content:encoded><![CDATA[<p>Hi saebelzahnigel,</p>
<p>Thanks for the suggestions. I think it would be good to cover the various methods you mentioned, but Duke is correct in that there isn&#8217;t necessarily a right and wrong way in every application of modeling. However I think I can capture some of the things you mentioned as &#8220;Blender Basics&#8221; develops. You&#8217;ll find that your confidence will increase proportionally with your knowledge of tools and techniques, and I hope to help you with exactly that as the series unfolds. </p>
<p>One of my goals of course is to continue providing access to the various tools and modeling methods with good instruction. I think as a Blender users&#8217; knowledge of the various tools and their uses increases, they will make wiser choices on what to use and when. This site is committed to helping users with precisely that. </p>
<p>I&#8217;m glad that Blender Underground can be a part of your Blender experience!</p>
<p>Say hello to Germany for me <img src='http://blenderunderground.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
]]></content:encoded>
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		<title>By: DukeProtocol</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-123</link>
		<dc:creator>DukeProtocol</dc:creator>
		<pubDate>Sat, 04 Aug 2007 02:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-123</guid>
		<description>Saebelzahnigel, (took me 2 mins to spell, lol)

     I think Apollos' Blender Basics Part 3 is about modelling tools. And for the rest of the post. From my knowledge there is no perfect "one" way to do something in Blender. Some might be easier or harder. Some might be quicker or slower, but there is never just one way to achieve your goal. As for screw ups and fixes...you can and you can't depends on the complexity of the model and what tools you have available. 

Yes, it is "ok", and definately possible, to model a creature using only the sculpting tool, it's just going to be a bit of a pain in the @$$. 

I think that modelling &lt;a href="http://en.wikipedia.org/wiki/Holism" rel="nofollow"&gt;holistic (link)&lt;/a&gt;. You can get a lot more speed and ease if you combine your tools, rather than using them one by one. Ex: model a low poly creature, and use the sculpting tool to add detail. Instead of trying to model a creature exclusively by extruding, grabbing, and rotating or by only sculpting.

Some of the things I like to ask myself are:
   - Instead of adding lots of small parts, can I add a large one and take away what I don't need (kind of like sculpting)?
   - Trial and error. When something doesn't do what I want it to do, what are the factors that are causing the undesirable action and how to change them to fit what I need.

Hope this helped. 

BTW, I would be happy to help answer yours or anyone else's questions. ;)</description>
		<content:encoded><![CDATA[<p>Saebelzahnigel, (took me 2 mins to spell, lol)</p>
<p>     I think Apollos&#8217; Blender Basics Part 3 is about modelling tools. And for the rest of the post. From my knowledge there is no perfect &#8220;one&#8221; way to do something in Blender. Some might be easier or harder. Some might be quicker or slower, but there is never just one way to achieve your goal. As for screw ups and fixes&#8230;you can and you can&#8217;t depends on the complexity of the model and what tools you have available. </p>
<p>Yes, it is &#8220;ok&#8221;, and definately possible, to model a creature using only the sculpting tool, it&#8217;s just going to be a bit of a pain in the @$$. </p>
<p>I think that modelling <a href="http://en.wikipedia.org/wiki/Holism" rel="nofollow">holistic (link)</a>. You can get a lot more speed and ease if you combine your tools, rather than using them one by one. Ex: model a low poly creature, and use the sculpting tool to add detail. Instead of trying to model a creature exclusively by extruding, grabbing, and rotating or by only sculpting.</p>
<p>Some of the things I like to ask myself are:<br />
   - Instead of adding lots of small parts, can I add a large one and take away what I don&#8217;t need (kind of like sculpting)?<br />
   - Trial and error. When something doesn&#8217;t do what I want it to do, what are the factors that are causing the undesirable action and how to change them to fit what I need.</p>
<p>Hope this helped. </p>
<p>BTW, I would be happy to help answer yours or anyone else&#8217;s questions. <img src='http://blenderunderground.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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	</item>
	<item>
		<title>By: f.remiddi</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-121</link>
		<dc:creator>f.remiddi</dc:creator>
		<pubDate>Fri, 03 Aug 2007 20:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-121</guid>
		<description>Hey, thank you again. Your tut is very educational. I hope you don't stop so soon, I'm hungry of Blender stuff.
Thanks again.
Ciao</description>
		<content:encoded><![CDATA[<p>Hey, thank you again. Your tut is very educational. I hope you don&#8217;t stop so soon, I&#8217;m hungry of Blender stuff.<br />
Thanks again.<br />
Ciao</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saebelzahnigel</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-120</link>
		<dc:creator>saebelzahnigel</dc:creator>
		<pubDate>Fri, 03 Aug 2007 16:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-120</guid>
		<description>Hi Apollos,

I've already commented on your great tutorials (see above), but I forgot to mention something:

I've been looking for a special tutorial - without success so far: I'd like to get my hands on a tutorial that intoduces me into all the possibilities of modelling in Blender (not necessarily in detail of course): meshes, NURBS, sculpting tool, splines... And what I would like to be taught is: When do I use which modelling technique? Can I totally mess up my model by using the wrong modelling method? Is it "ok" to model a creature only by using the sculpting tool? What is the strategy if I plan to model something... Is it fatal if you chose the "wrong" technique (if there is) or is there always (at any time) a way out, a way to correct your work and go on properly...  What do I have to ask myself in order to choose the right approach in modelling something that I have in mind?

Questions of a newbie of course, but of a newbie who really likes your tutorials. It would be great if one of your following tutorials could show me the answers...

Greetz from Germany,

saebelzahnigel
(which means "sabertoothed hedgehog")</description>
		<content:encoded><![CDATA[<p>Hi Apollos,</p>
<p>I&#8217;ve already commented on your great tutorials (see above), but I forgot to mention something:</p>
<p>I&#8217;ve been looking for a special tutorial - without success so far: I&#8217;d like to get my hands on a tutorial that intoduces me into all the possibilities of modelling in Blender (not necessarily in detail of course): meshes, NURBS, sculpting tool, splines&#8230; And what I would like to be taught is: When do I use which modelling technique? Can I totally mess up my model by using the wrong modelling method? Is it &#8220;ok&#8221; to model a creature only by using the sculpting tool? What is the strategy if I plan to model something&#8230; Is it fatal if you chose the &#8220;wrong&#8221; technique (if there is) or is there always (at any time) a way out, a way to correct your work and go on properly&#8230;  What do I have to ask myself in order to choose the right approach in modelling something that I have in mind?</p>
<p>Questions of a newbie of course, but of a newbie who really likes your tutorials. It would be great if one of your following tutorials could show me the answers&#8230;</p>
<p>Greetz from Germany,</p>
<p>saebelzahnigel<br />
(which means &#8220;sabertoothed hedgehog&#8221;)</p>
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	<item>
		<title>By: Apollos</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-112</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Fri, 03 Aug 2007 10:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-112</guid>
		<description>mx, welcome to Blender Underground. Thank you for the great compliment! I, even I, can't wait for Part 3.</description>
		<content:encoded><![CDATA[<p>mx, welcome to Blender Underground. Thank you for the great compliment! I, even I, can&#8217;t wait for Part 3.</p>
]]></content:encoded>
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	<item>
		<title>By: mx</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-109</link>
		<dc:creator>mx</dc:creator>
		<pubDate>Fri, 03 Aug 2007 09:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-109</guid>
		<description>Great tutorial ! It answers all of my wishes for a Blender newbie tutorial: clear presentation, logical structure, meticulous explanation and a touch of humor to make an hour-long screencast seem like a quick and dirty 5-minute gig  !

Apollos, thanks for your contribution to the Blender community. Keep us posted with your great tutorials. Waiting for part 3....</description>
		<content:encoded><![CDATA[<p>Great tutorial ! It answers all of my wishes for a Blender newbie tutorial: clear presentation, logical structure, meticulous explanation and a touch of humor to make an hour-long screencast seem like a quick and dirty 5-minute gig  !</p>
<p>Apollos, thanks for your contribution to the Blender community. Keep us posted with your great tutorials. Waiting for part 3&#8230;.</p>
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