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	<title>Comments on: Blender Basics Part 2 Is Here</title>
	<atom:link href="http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/feed/" rel="self" type="application/rss+xml" />
	<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/</link>
	<description>Dedicated to Video Tutorials for the Excellent and Free 3D Application: Blender</description>
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		<item>
		<title>By: sunspotdark</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/comment-page-1/#comment-1176</link>
		<dc:creator>sunspotdark</dc:creator>
		<pubDate>Sat, 30 Jan 2010 06:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-1176</guid>
		<description>Apollos,

Thank you so much for your time to make these videos. I have learned so much from them. I still have alot to learn but hopefully within time I will but able to become a &quot;Blender Master&quot;.  :)</description>
		<content:encoded><![CDATA[<p>Apollos,</p>
<p>Thank you so much for your time to make these videos. I have learned so much from them. I still have alot to learn but hopefully within time I will but able to become a &#8220;Blender Master&#8221;.  <img src='http://blenderunderground.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: hlogoma</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/comment-page-1/#comment-1165</link>
		<dc:creator>hlogoma</dc:creator>
		<pubDate>Sun, 29 Nov 2009 23:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-1165</guid>
		<description>I just went through the first two basic tutorials...thanks..they are great and I will have to work through them a number of times to appreciate the wealth of information you shared...looking forward to learning and using blender.


Thanks again.</description>
		<content:encoded><![CDATA[<p>I just went through the first two basic tutorials&#8230;thanks..they are great and I will have to work through them a number of times to appreciate the wealth of information you shared&#8230;looking forward to learning and using blender.</p>
<p>Thanks again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: neube</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/comment-page-1/#comment-1155</link>
		<dc:creator>neube</dc:creator>
		<pubDate>Thu, 29 Oct 2009 09:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-1155</guid>
		<description>first thank you !
mfg neube</description>
		<content:encoded><![CDATA[<p>first thank you !<br />
mfg neube</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: redcap</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/comment-page-1/#comment-735</link>
		<dc:creator>redcap</dc:creator>
		<pubDate>Sat, 05 Jul 2008 20:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-735</guid>
		<description>Great tutorial, I am a 2 month veteran of Blender and thought I knew quite a bit, but still was able to learn from how much detail you go into each facet of the program. Keep it up.</description>
		<content:encoded><![CDATA[<p>Great tutorial, I am a 2 month veteran of Blender and thought I knew quite a bit, but still was able to learn from how much detail you go into each facet of the program. Keep it up.</p>
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	</item>
	<item>
		<title>By: Apollos</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/comment-page-1/#comment-156</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Thu, 09 Aug 2007 03:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-156</guid>
		<description>Byron,

Welcome to Blender Underground, and you&#039;re welcome. Thanks for the comments, and Part 3 is in the works. I&#039;m writing the script now, and hope to be recording by the end of the week.</description>
		<content:encoded><![CDATA[<p>Byron,</p>
<p>Welcome to Blender Underground, and you&#8217;re welcome. Thanks for the comments, and Part 3 is in the works. I&#8217;m writing the script now, and hope to be recording by the end of the week.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ByronK</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/comment-page-1/#comment-155</link>
		<dc:creator>ByronK</dc:creator>
		<pubDate>Thu, 09 Aug 2007 02:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-155</guid>
		<description>Thank you so much for these tutorials. They are really clear and well planned out. I look forward to your future tutorials.
Byron</description>
		<content:encoded><![CDATA[<p>Thank you so much for these tutorials. They are really clear and well planned out. I look forward to your future tutorials.<br />
Byron</p>
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	<item>
		<title>By: Apollos</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/comment-page-1/#comment-127</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Sat, 04 Aug 2007 05:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-127</guid>
		<description>f.remiddi,

You&#039;re welcome! I have no plan to stop, so work up an appetite for Part 3, it looks like it will be another hour for the series.</description>
		<content:encoded><![CDATA[<p>f.remiddi,</p>
<p>You&#8217;re welcome! I have no plan to stop, so work up an appetite for Part 3, it looks like it will be another hour for the series.</p>
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	</item>
	<item>
		<title>By: Apollos</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/comment-page-1/#comment-126</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Sat, 04 Aug 2007 05:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-126</guid>
		<description>Hi saebelzahnigel,

Thanks for the suggestions. I think it would be good to cover the various methods you mentioned, but Duke is correct in that there isn&#039;t necessarily a right and wrong way in every application of modeling. However I think I can capture some of the things you mentioned as &quot;Blender Basics&quot; develops. You&#039;ll find that your confidence will increase proportionally with your knowledge of tools and techniques, and I hope to help you with exactly that as the series unfolds. 

One of my goals of course is to continue providing access to the various tools and modeling methods with good instruction. I think as a Blender users&#039; knowledge of the various tools and their uses increases, they will make wiser choices on what to use and when. This site is committed to helping users with precisely that. 

I&#039;m glad that Blender Underground can be a part of your Blender experience!

Say hello to Germany for me ;)</description>
		<content:encoded><![CDATA[<p>Hi saebelzahnigel,</p>
<p>Thanks for the suggestions. I think it would be good to cover the various methods you mentioned, but Duke is correct in that there isn&#8217;t necessarily a right and wrong way in every application of modeling. However I think I can capture some of the things you mentioned as &#8220;Blender Basics&#8221; develops. You&#8217;ll find that your confidence will increase proportionally with your knowledge of tools and techniques, and I hope to help you with exactly that as the series unfolds. </p>
<p>One of my goals of course is to continue providing access to the various tools and modeling methods with good instruction. I think as a Blender users&#8217; knowledge of the various tools and their uses increases, they will make wiser choices on what to use and when. This site is committed to helping users with precisely that. </p>
<p>I&#8217;m glad that Blender Underground can be a part of your Blender experience!</p>
<p>Say hello to Germany for me <img src='http://blenderunderground.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: DukeProtocol</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/comment-page-1/#comment-123</link>
		<dc:creator>DukeProtocol</dc:creator>
		<pubDate>Sat, 04 Aug 2007 02:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-123</guid>
		<description>Saebelzahnigel, (took me 2 mins to spell, lol)

     I think Apollos&#039; Blender Basics Part 3 is about modelling tools. And for the rest of the post. From my knowledge there is no perfect &quot;one&quot; way to do something in Blender. Some might be easier or harder. Some might be quicker or slower, but there is never just one way to achieve your goal. As for screw ups and fixes...you can and you can&#039;t depends on the complexity of the model and what tools you have available. 

Yes, it is &quot;ok&quot;, and definately possible, to model a creature using only the sculpting tool, it&#039;s just going to be a bit of a pain in the @$$. 

I think that modelling &lt;a href=&quot;http://en.wikipedia.org/wiki/Holism&quot; rel=&quot;nofollow&quot;&gt;holistic (link)&lt;/a&gt;. You can get a lot more speed and ease if you combine your tools, rather than using them one by one. Ex: model a low poly creature, and use the sculpting tool to add detail. Instead of trying to model a creature exclusively by extruding, grabbing, and rotating or by only sculpting.

Some of the things I like to ask myself are:
   - Instead of adding lots of small parts, can I add a large one and take away what I don&#039;t need (kind of like sculpting)?
   - Trial and error. When something doesn&#039;t do what I want it to do, what are the factors that are causing the undesirable action and how to change them to fit what I need.

Hope this helped. 

BTW, I would be happy to help answer yours or anyone else&#039;s questions. ;)</description>
		<content:encoded><![CDATA[<p>Saebelzahnigel, (took me 2 mins to spell, lol)</p>
<p>     I think Apollos&#8217; Blender Basics Part 3 is about modelling tools. And for the rest of the post. From my knowledge there is no perfect &#8220;one&#8221; way to do something in Blender. Some might be easier or harder. Some might be quicker or slower, but there is never just one way to achieve your goal. As for screw ups and fixes&#8230;you can and you can&#8217;t depends on the complexity of the model and what tools you have available. </p>
<p>Yes, it is &#8220;ok&#8221;, and definately possible, to model a creature using only the sculpting tool, it&#8217;s just going to be a bit of a pain in the @$$. </p>
<p>I think that modelling <a href="http://en.wikipedia.org/wiki/Holism" rel="nofollow">holistic (link)</a>. You can get a lot more speed and ease if you combine your tools, rather than using them one by one. Ex: model a low poly creature, and use the sculpting tool to add detail. Instead of trying to model a creature exclusively by extruding, grabbing, and rotating or by only sculpting.</p>
<p>Some of the things I like to ask myself are:<br />
   &#8211; Instead of adding lots of small parts, can I add a large one and take away what I don&#8217;t need (kind of like sculpting)?<br />
   &#8211; Trial and error. When something doesn&#8217;t do what I want it to do, what are the factors that are causing the undesirable action and how to change them to fit what I need.</p>
<p>Hope this helped. </p>
<p>BTW, I would be happy to help answer yours or anyone else&#8217;s questions. <img src='http://blenderunderground.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: f.remiddi</title>
		<link>http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/comment-page-1/#comment-121</link>
		<dc:creator>f.remiddi</dc:creator>
		<pubDate>Fri, 03 Aug 2007 20:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2007/07/27/blender-basics-part-2-is-here/#comment-121</guid>
		<description>Hey, thank you again. Your tut is very educational. I hope you don&#039;t stop so soon, I&#039;m hungry of Blender stuff.
Thanks again.
Ciao</description>
		<content:encoded><![CDATA[<p>Hey, thank you again. Your tut is very educational. I hope you don&#8217;t stop so soon, I&#8217;m hungry of Blender stuff.<br />
Thanks again.<br />
Ciao</p>
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