It’s a day later than I wanted, but Blender Basics Part 4 is live and you can download it here: Blender Basics Part 4. With this release, this beginner series is at just over 4 hours of instruction…
This Part 4 release deals with a more abstract part of the application. It’s been Blender Underground’s goal to not only show you how to accomplish specific tasks in Blender, but to teach you how to use the program from the ground up. This segment advances that concept toward the goal line.
Here’s the outline:
The Outliner - 01:16
Mesh Data - 08:13
OOPS Schematic - 17:32
Linked Duplicates - 37:36
Multiple Scenes - 46:31
LINKS:
Blender Basics Part 4 (XviD AVI 111MB 55 minutes)
Zipped Part 4 (7-Zip archive 96.6MB)
Part4 with Chapters (MOV 68MB) provided by river-valley.tv
Related Posts:
- Blender Basics Part 1
- Blender Basics Part 2
- Blender Basics Part 3
- Blender Basics Part 3 Supplemental (A brief addition to Part 3)
- Blender Basics Part 5
Streaming Video from Viddler.com
This entry was posted on Sunday, September 9th, 2007 at 11:51 am and is filed under Video Tutorials. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.




Very cool! Downloading now!
September 9th, 2007 at 12:09 pm
Never mind a day late - fantastic to see another tutorial up already! Downloading now and looking forward to having a clue about OOPS (among other things). And already looking forward to learning more wonderful things in the next one - hey, no pressure! Awesome work!
September 9th, 2007 at 12:23 pm
Like to thank you for all your hard work in putting together a collection of great tutorials. I enjoyed the tin can project and was very pleased with my result. I am looking forward to your latest release.
September 9th, 2007 at 1:01 pm
Once again, thank you so much for these great video- tutorials.
What else do we need, than blenderunderground ?
Best Wishes
Michael
September 9th, 2007 at 2:14 pm
Yay, can’t wait to watch it. 20 min wait for DL.
September 9th, 2007 at 2:32 pm
Hurrah!
September 9th, 2007 at 4:07 pm
Having a problem with Forum login so I will leave my suggestion here. First these tutorial are great and are put together well. Blenderunderground is a major asset to blender and it’s users. I am learning good information in the basic series. However I would like to see a series on both curve or profile development (Nurbs, adding vertices….) and extruding, extruding along a path and spin. Extruding along a path seems difficult and most likely it is me. Just download part 4 of basic and look forward to watching. Down with the man and going to sub depth.
September 9th, 2007 at 6:13 pm
Thanks all, for the support!
3Dice, the forums are up, but if you want I’ll create a user for you manually and send you the login info. Just say the word. Welcome to Blender Underground, and thanks for the suggestions.
September 9th, 2007 at 6:32 pm
Wow!! Apollos.. you’re amazing..
True and wonderful contribution to the Blender community..
I’m downloading right now.. can’t wait to see it..
September 10th, 2007 at 6:15 am
67% already downloaded. Can’t wait. I’m preparing to make a driving school car simulator in DX9. Not surprisingly, I’m in great need for your superb tutorials. My future game’s vehicles need it.
September 10th, 2007 at 10:39 am
Another great tutorial !!
I like the fact that you actually take the time to explain how stuff works.
A modest suggestion for (hopefully) upcomming tutorials:
If you plan to educate us in the field of materials and textures (hint, hint), perhaps the “tin can” model could be used? One could use the different kinds of textures to simulate different stages of decay e.g. a brand new can and a dirty old dented tin can.
Needles to say I will look forward till your next broadcast.
Keep up the great work.
September 10th, 2007 at 11:11 am
Thanks RedBirdiii!
Lukasz, I’m glad I can help with the driving school even in a small way…
Gnuren, thanks! Indeed, Part 5 will be about materials, and I’m consider using the tin can model. I wonder if I could use vertex paint to paint age and alpha. Hmm…
September 10th, 2007 at 4:12 pm
Very nice, Apollos! Good depth on a topic that’s rarely covered exclusively. Knowing how Blender manages the data becomes essential when dealing with multiple textures. It helps to decrypt some of those tiny little buttons.
September 10th, 2007 at 4:40 pm
Thanks much, kernon! I think most would have preferred materials as a topic, but I wanted to get this out of the way — and I think you’re right. Knowing this topic will help users deal with multiple textures and materials on an object, and making sense of it all.
September 10th, 2007 at 5:11 pm
You’are helping much, Apollos. And yeah, a material/texturing tutorial is highly anticipated
BTW, do you know that you’re a perfectionist? Look at the post-processing, highlighetd curves on a OOPS schematic in your tutorial (22′07”). They are matched perfectly. Man, you need to see a doctor.
And now for something completely different, which video editor do you use?
September 11th, 2007 at 2:34 am
I’m using Adobe Premier Pro 1.5 for the video editing, and I use Adobe After Effects 6.5 for the post work like overlays and transitions; and also for the intro animations and text. The software is expensive, but if you are using it professionally or extensively, it’s definitely worth it.
I could use Premier for some of the overlays and text, but since I have After Effects I use it for everything that isn’t editing.
September 11th, 2007 at 2:45 am
Haha. At least you are aware of it.
Ok, thank you. Adobe Premiere/After Effects sounds familiar, but what a shame, there’s no open-source software like Blender, Inkscape for video editing.
September 11th, 2007 at 3:06 am
Well Blender is a video editor too you know.
September 11th, 2007 at 4:02 am
No way! That’s cool
September 11th, 2007 at 4:06 am
Well, once again, a superb tutorial. I learnt something new again! But, for the life of me, I can’t remember what it was. Ah, well. Guess I’ll have to watch it again.
September 11th, 2007 at 5:16 am
@lukasz.wolnik
yeah, you can do editing with the Sequence Editor.
September 11th, 2007 at 3:34 pm
Oh hey! No more background fan noise! Did you change your setup somehow?
September 11th, 2007 at 5:48 pm
I know, I love how it came out! All I really did as to move the microphone to the other side of my notebook.
The irony is, the mic was closer to the fan this time. Since the mic is directional, it picked up less of the noise, because the fan was positioned more behind the mic instead of to the side of it. I was quite surprised how it turned out.
I also did a very small bit of hiss reduction, which probably helped a little. If you turn the volume way up and listen closely, I think you can hear it just a little, but it’s so much better than before that I don’t even care.
September 11th, 2007 at 5:59 pm
Cheers M8, outstanding work
September 13th, 2007 at 2:16 am
Hi Apollos.
Congratulations for continuing your nice work on Blender tutorials. I have the usual question (please don’t ban me :-)): is it possible to have also Part 4 in QuickTime format, with chapters, like the previous parts?
Thanks again.
Ciao
Antonino
September 13th, 2007 at 3:24 pm
I haven’t the bandwidth to download and upload to MOV format right now, but kaveh from river-valley.tv has it finished, you can get it at River Valley Blender Tutorials Page.
Thanks again kaveh and those at River Valley Technologies for making this possible.
September 13th, 2007 at 5:06 pm
Excellent video.
A tip for the Oops window. Right click and drag the object and it will stick to the mouse. Position were you want it and left click to drop. No need to deselect the object in the 3D window.
Looking forward to video 5.
September 14th, 2007 at 12:03 pm
That only works for non-object items.
September 14th, 2007 at 1:20 pm
Hey Reynard, Welcome to Blender Underground!
Duke is right, this works for all non-object datablocks. If you select and move an object, then try to select and move another, the first one will move also, because it can only be deselected in the viewport.
Anyway, thanks for the compliment, and keep looking for Part 5, I’ll get it done as soon as time allows.
September 14th, 2007 at 7:47 pm
Hi Apollos.
Thank you and River Valley Technologies for the Quicktime videos. I think this series of videos can be really important to provide high quality learning material for Blender. For this reason I said to our friend Paypal to let a little gift for you
Ciao
Antonino
September 15th, 2007 at 8:52 am
Antonino, it is most appreciated!
September 15th, 2007 at 9:43 am
I just wanted to let you know that you have a gift in teaching. One of the above commentors suggested that your organizational skills was a sign of perfectionism and that you should find a cure, I disagree. If it were not for your organizational skills, your teaching on OOPS would have been hard for me to grasp. So thank you for your time and patience.
I will be looking forward to Part 5.
September 18th, 2007 at 7:36 am
A fine compliment, Noobieton. Welcome to Blender Underground!
I’m looking forward to Part 5 as well. I expect to be learning plenty along the way. It will cover materials, and possibly UV mapping, although I’m anticipating needing 2 segments for those subjects.
September 18th, 2007 at 12:02 pm
I tried logging in in the forums, but I guess you need a separate log in entry for that.
I tried doing the “Rope” tute, but for some reason I was having trouble, first w/ the rotation, and then w/ the Curve Modifier. W/ the Curve Modifier, the (OB) box wouldn’t accept my name change, and when I tried to select the Curve, nothing happened.
The one good thing I found out, after you select Loop Cut, instead of manually putting in each cut, if you position the cursor in the direction you want and type in the number of cuts you want, Blender adds them automatically, equidistant from each other. I hope that’s a helpful tip.
September 20th, 2007 at 8:57 am
Noobieton,
The OB box will reject the object name if it’s not valid. This includes if it’s the wrong case (curve vs Curve).
If you are trying to select the curve with ALT+RMB, you might have to pixel hunt around a little bit because the curve has to be under the mouse cursor before it will show up in the menu.
That’s a good tip by the way. Another user suggested it in the forums too. I need to add it to the tutorial. Come on over and get registered (yep you need a separate registration).
September 20th, 2007 at 11:25 am
I guess I’ve been misunderstood. I’m far from curing Apollos from his inner voice telling him to make at least one perfect tutorial once a while.
September 21st, 2007 at 4:15 pm
I’ve been entralled by this entry - it explores an area of Blender I’d barely even registered existed. Several things, such as data users, which were murky or down right odd now look sane so I’m in your debt.
You may have noticed that Blender 2.45 fixes the selection problems you hit in the OOPS Schematic - pressing “A” repeatedly now toggles between all and nothing selected, as it does in the 3D view.
September 23rd, 2007 at 8:34 am
Nexus6, welcome to Blender Underground!
That’s a great compliment. I’m really glad that part 4 had an impact on you.
Yes, it’s fixed! I couldn’t be happier. It was a major pain with the bug, but now we’re all freeeee!!!
BTW I like your name.
September 23rd, 2007 at 10:32 am
I have installed Blender 2.44 on my laptop which runs Windows Vista. Following are some of the problems I’m facing:-
1. While using Box Select the box lines are not visible. The things I select with the invisible box are selected but I have to make estimations for it.
2. Knife cut line is not visible.
3. When I activate the “Limit selection to visible” button and start selecting anything, be it edges, vertices or faces, the 3D View starts turning Black and Red.
4. When I use the Split window option, the split line doesn’t appear.
Not that I’m not able to use the above function but it gets really frustrating when these strange things start happening.
Apart from this, great work Apollos. I’ve watched all your tutorials and love them. I always wanted to learn using a 3D Modeling software and your tutorials have granted me my wish. I’m looking forward to more video tutorials from your side. I understand the MAN is out there but when you get the chance, do broadcast some more video tutorials.
January 14th, 2008 at 2:41 pm
chief, thanks so much for the kind words.
As for your Vista problems, I would recommend two things: 1) Get the latest version of Blender, v2.45; 2) make sure you have updated drivers for your video card. Old drivers will cause those types of things to happen.
Let us know what happens. Welcome to Blender Underground!
January 14th, 2008 at 5:18 pm
I love your use of repetition in these videos. Starting each project from scratch and repeating the steps that we’ve learned earlier in the video or earlier in a prior video is excellent pedagogy as far as I’m concerned.
Thank you.
January 25th, 2008 at 8:29 am
dhoughto, thanks much! A little repetition seems to really help solidify the learning, as long as it’s done thoughtfully. Glad you’re enjoying the videos, and welcome to Blender Underground!
January 28th, 2008 at 3:58 pm
excellent videos, so educational. this part makes me see things better
thx
March 6th, 2008 at 5:45 pm
Gigs, sorry for the late response. Welcome to Blender Underground.
April 22nd, 2008 at 10:18 pm
Great video!
Also
In version, 2.5 the opps schematic only select/deselect all when you tab A
June 23rd, 2008 at 5:56 pm
oops
i mean 2.46, python 2.5
June 23rd, 2008 at 7:14 pm
Thanks Jackal, and welcome to Blender Underground.
Yep that nasty little bug is fixed, and all is at peace in the OOPS universe now.
June 23rd, 2008 at 7:20 pm