
In this chapter of the book, Tony Mullen temporarily puts aside the ongoing project, and focuses on the basics of Ipo Curves, beginning with the perfunctory bouncing ball animation. This introductory project is simple, and not uncommon in texts that teach animation basics; however there’s a reason for this – it works very well, and makes for a more than adequate foray into Ipo curve animation…
Anyone confused by the use of Ipos in earlier chapters, such as chapter 5, can skip to chapter 6 and get the hang of them. The necessary basics are covered, but if you’re looking for an exhaustive treatment of every key command and menu item, you will want to look elsewhere. This is an introduction to the use of Ipo Curves for animation, and not an Ipo Editor reference.
This short chapter was welcome. It’s a nice bite-sized chunk in an otherwise meaty text, and it only took an hour or so to get through. Even though I am familiar with the subject, I worked my way through this simple chapter, and took the opportunity to brush up.
Chapter 6 handles working in “key” mode, and discusses interpolation types, as well as extend modes. It’s a straight forward and unencumbered starter’s guide to Ipo Curves and working with them in the editor.
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