I wanted to post an update on the upcoming Materials tutorial (Blender Basics Part 5). This has been a long time in coming, for a number of reasons. Firstly, I’ve been busy with miscellany, from work to family events. I know this is no excuse but…
In addition, I’ve been working through Introducing Character Animation with Blender, as you can see from the posts on this blog. I’ve given high priority to advancing my own knowledge of Blender, and pushing my proficiency up a notch or two.
Recently I started messing around with scripting. I have some programming knowledge so adapting to Python hasn’t really been a challenge, although I’ll confess that I’m just getting started. Python is powerful and flexible, and there are some features that are both useful and procedurally new to me.
I’ve decided to apply some scripting features to the upcoming Materials tutorial, to spice things up a bit. I love experimenting with new things, so this has motivated me to learn, and to get off my butt with regard to Part 5. There should be some interesting approaches to a few instructional techniques using Blender as the medium. If this works out, there will be an optional blend file released with the tutorial, for those curious about it.
Anyway, if you want to explore Part 5 any further, visit the forum and check out this thread: Blender Basics Part 5 Outline. Feel free to offer your comments and suggestions either here or on the forum itself.
This entry was posted on Tuesday, December 4th, 2007 at 3:37 pm and is filed under General. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.