I’ve been toying with Blender’s particle system and this is what I came up with. It makes use of dupliverts and xsort, and a wind effector.
UPDATE: I added another version of the effect…
For this version I used a more complex height map for the mesh, with a stipple pattern to keep certain elements on screen longer.
This entry was posted on Thursday, February 28th, 2008 at 10:04 pm and is filed under General. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.