I’ve been toying with Blender’s particle system and this is what I came up with. It makes use of dupliverts and xsort, and a wind effector.

UPDATE: I added another version of the effect…

For this version I used a more complex height map for the mesh, with a stipple pattern to keep certain elements on screen longer.

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This entry was posted on Thursday, February 28th, 2008 at 10:04 pm and is filed under General. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.

10 Responses

  1. Kemeros says

    Nice!

    That’s a really cool effect. If you ever use it in your videos, you might want to make it go faster… it’s a bit long for a logo… else awesome stuff you got there :D

    Kemeros

  2. Apollos says

    Thanks Kemeros!

    Yep, it’s too long for a splash screen. When I get something I really like I might shorten it up.

  3. caricc says

    I think it too cool. It will really good if you do shorten it a bit. But hey, you’re the artist. Make it as you wish.

    caricc

  4. Kemeros says

    The second one is even better imo. It’s clearer and has a nice feel to it. I presume you can do this with any background image?

    And for the speed… you can always just speed up the sequence like when you fast forward a movie…. That way you don’t need to go play in a bunch of settings…

    This logo makes me think of some game studio logo.. can’t remember which though… but it’s awesome too…

    Kemeros

  5. DaveC says

    Number one: Excellent
    Number two: Excellenter
    Brilliant effect and a cool logo to boot. Nice one, Apollos.

  6. Paco says

    Oh! That’s way cool Appolos!

  7. Apollos says

    @Kemeros, I like the second one too, and yep, you can use any gray scale (ish) image for displacement.

    @Dave, thanks! I’ve been having fun with the system. Some of these techniques are not obvious at first. In these cases, I used a displace modifier then sorted the vertices with Xsort. The particle system reads the order of the vertices when generating particles.

    @caricc, thank you much, and I agree with you and Kemeros, it’s a bit long, but I was more interested in getting the effect right than with timing. If I ever use it in a splash screen or something, it’ll need to be less than 10 seconds.

    @Paco, glad you like it! I posted a couple more experiments in my Youtube channel.

    8)

  8. penix1 says

    That is sweeeeet! I would also recommend this right before logging off of you tutorials. I still love your intro but think your exit needs to be this nifty… 8)

  9. Apollos says

    penix, it’s not a bad idea! I was also thinking it could serve as a splash for the shorter focused video tuts if I get around to doing them. :D

  10. Apollos says

    Hi Nipper, and welcome to Blender Underground 8)

    Thanks! I haven’t done a tutorial on this, but I might in the future. It was made with the old particle system (< 2.46) but I suspect it’s more than possible to create the effect in the new one. I just haven’t learned how to use it yet. :wink: