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	<title>Comments on: Introduction to Composite Nodes, Part 2</title>
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	<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/</link>
	<description>Dedicated to Video Tutorials for the Excellent and Free 3D Application: Blender</description>
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		<title>By: lenniez</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/comment-page-1/#comment-1139</link>
		<dc:creator>lenniez</dc:creator>
		<pubDate>Mon, 07 Sep 2009 11:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comment-1139</guid>
		<description>eeerrrr.....this one was too tough for me but I am trying it for the first time plus I just did an exam a few hours ago. Good tutorial anyway.....</description>
		<content:encoded><![CDATA[<p>eeerrrr&#8230;..this one was too tough for me but I am trying it for the first time plus I just did an exam a few hours ago. Good tutorial anyway&#8230;..</p>
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		<title>By: Chupipe</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/comment-page-1/#comment-1129</link>
		<dc:creator>Chupipe</dc:creator>
		<pubDate>Wed, 19 Aug 2009 23:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comment-1129</guid>
		<description>This guide was extremely helpful for me. I admire how you take care of the details. I love your tutorials, they&#039;re really nice! You really take care of newbies as me haha. greetings and congratulations for this fantastic page!</description>
		<content:encoded><![CDATA[<p>This guide was extremely helpful for me. I admire how you take care of the details. I love your tutorials, they&#8217;re really nice! You really take care of newbies as me haha. greetings and congratulations for this fantastic page!</p>
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		<title>By: Troy James Sobotka (sobotka) 's status on Tuesday, 11-Aug-09 04:58:57 UTC - Identi.ca</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/comment-page-1/#comment-1125</link>
		<dc:creator>Troy James Sobotka (sobotka) 's status on Tuesday, 11-Aug-09 04:58:57 UTC - Identi.ca</dc:creator>
		<pubDate>Tue, 11 Aug 2009 04:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comment-1125</guid>
		<description>[...]  http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#more-78  [...]</description>
		<content:encoded><![CDATA[<p>[...]  <a href="http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#more-78" rel="nofollow">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#more-78</a>  [...]</p>
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	<item>
		<title>By: Introduction to Composite Nodes, Part 2 &#124; linkfeedr</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/comment-page-1/#comment-1056</link>
		<dc:creator>Introduction to Composite Nodes, Part 2 &#124; linkfeedr</dc:creator>
		<pubDate>Sun, 12 Apr 2009 19:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comment-1056</guid>
		<description>[...] to Composite Nodes, Part 2  This article was found on Blender Underground&#039;s Video Tutorials. Click here to visit the full article on the original website.Composite with sky color, consisting of Combined, Modified Shadow, Reflection, and Specular passes [...]</description>
		<content:encoded><![CDATA[<p>[...] to Composite Nodes, Part 2  This article was found on Blender Underground&#8217;s Video Tutorials. Click here to visit the full article on the original website.Composite with sky color, consisting of Combined, Modified Shadow, Reflection, and Specular passes [...]</p>
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	<item>
		<title>By: 555 Blender Tutorials&#160;&#124;&#160;FilmmakerIQ.com</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/comment-page-1/#comment-1041</link>
		<dc:creator>555 Blender Tutorials&#160;&#124;&#160;FilmmakerIQ.com</dc:creator>
		<pubDate>Sat, 11 Apr 2009 07:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comment-1041</guid>
		<description>[...] Introduction to Composite Nodes, Part 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Introduction to Composite Nodes, Part 2 [...]</p>
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	<item>
		<title>By: Apollos</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/comment-page-1/#comment-1037</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Thu, 09 Apr 2009 17:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comment-1037</guid>
		<description>lalamax3d,

1) Not that I know of. It would be nice if every node were also a viewer node, which would save some time and hassle. As it stands, you&#039;ll need to hook an output node to each output that you want to examine. I usually hook up several and leave them in place while I&#039;m creating the group.

2) The best you can do here is hook an output node to each output you want to compare and click back and forth between them. You can have as many output nodes as you want, and whichever one is selected will show up on the background.</description>
		<content:encoded><![CDATA[<p>lalamax3d,</p>
<p>1) Not that I know of. It would be nice if every node were also a viewer node, which would save some time and hassle. As it stands, you&#8217;ll need to hook an output node to each output that you want to examine. I usually hook up several and leave them in place while I&#8217;m creating the group.</p>
<p>2) The best you can do here is hook an output node to each output you want to compare and click back and forth between them. You can have as many output nodes as you want, and whichever one is selected will show up on the background.</p>
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	<item>
		<title>By: lalamax3d</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/comment-page-1/#comment-1036</link>
		<dc:creator>lalamax3d</dc:creator>
		<pubDate>Thu, 09 Apr 2009 10:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comment-1036</guid>
		<description>for sure it helped and thanks again. its really start making sense now.
one more question if you don&#039;t mind

1- rather than keep adding viewers to see output only, connect all to 1 and toggling somehow.
just like in nuke / combustion / fusion &gt;&gt; two outputs and you can see 1
2- also is there a way to compare difference between two outputs &gt;&gt; wipe (virtual slider to move on screen and see difference)
waiting again..</description>
		<content:encoded><![CDATA[<p>for sure it helped and thanks again. its really start making sense now.<br />
one more question if you don&#8217;t mind</p>
<p>1- rather than keep adding viewers to see output only, connect all to 1 and toggling somehow.<br />
just like in nuke / combustion / fusion &gt;&gt; two outputs and you can see 1<br />
2- also is there a way to compare difference between two outputs &gt;&gt; wipe (virtual slider to move on screen and see difference)<br />
waiting again..</p>
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	</item>
	<item>
		<title>By: Apollos</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/comment-page-1/#comment-1035</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Thu, 09 Apr 2009 06:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comment-1035</guid>
		<description>lalamax3d,

You can use the file output node to save individual passes (Add-&gt;Output-&gt;File Output). This is what you want I think. Then you can load the separate images into any program you choose for compositing (After Effects, GIMP, Photoshop, etc).

You can even load them back to the Blender compositor with the Image node. 

Hope this helps. ;-)</description>
		<content:encoded><![CDATA[<p>lalamax3d,</p>
<p>You can use the file output node to save individual passes (Add->Output->File Output). This is what you want I think. Then you can load the separate images into any program you choose for compositing (After Effects, GIMP, Photoshop, etc).</p>
<p>You can even load them back to the Blender compositor with the Image node. </p>
<p>Hope this helps. <img src='http://blenderunderground.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: lalamax3d</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/comment-page-1/#comment-1034</link>
		<dc:creator>lalamax3d</dc:creator>
		<pubDate>Thu, 09 Apr 2009 06:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comment-1034</guid>
		<description>thanks for such a nice effort
suggestions for part3:

for simple scenes / renders, this approach is good, comping before rendering and all modifications will be part of it after final render
issue: if shot / scene is bit and been divided into few layers. comping each layer and then rendering final shot, scares me a bit
like typical approach, i want to render each layer with elements (diffuse,alpha,spec, shadow,reflection etc) so they can be loaded into compositor and have no dependency in scene 3d data. how to setup this.
currently confusions in my mind are
1- when i typically hit &quot;render&quot; key &gt;&gt; blender shows me composite view (where all elements are combined), how can i write each element to disk in jpg / tga / exr??
so they can be loaded in compositer??
btw, thanks again in advance</description>
		<content:encoded><![CDATA[<p>thanks for such a nice effort<br />
suggestions for part3:</p>
<p>for simple scenes / renders, this approach is good, comping before rendering and all modifications will be part of it after final render<br />
issue: if shot / scene is bit and been divided into few layers. comping each layer and then rendering final shot, scares me a bit<br />
like typical approach, i want to render each layer with elements (diffuse,alpha,spec, shadow,reflection etc) so they can be loaded into compositor and have no dependency in scene 3d data. how to setup this.<br />
currently confusions in my mind are<br />
1- when i typically hit &#8220;render&#8221; key &gt;&gt; blender shows me composite view (where all elements are combined), how can i write each element to disk in jpg / tga / exr??<br />
so they can be loaded in compositer??<br />
btw, thanks again in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamin3D</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/comment-page-1/#comment-805</link>
		<dc:creator>Jamin3D</dc:creator>
		<pubDate>Fri, 21 Nov 2008 07:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comment-805</guid>
		<description>Yet another amazingly useful and excellent tutorial.  Through other &#039;tutorials&#039; I tried to figure out how to combine render layers to achieve vector blur for just 1 object... and the answer was as simple as learning the basics that you teach right here.  Thanks Apollos!</description>
		<content:encoded><![CDATA[<p>Yet another amazingly useful and excellent tutorial.  Through other &#8216;tutorials&#8217; I tried to figure out how to combine render layers to achieve vector blur for just 1 object&#8230; and the answer was as simple as learning the basics that you teach right here.  Thanks Apollos!</p>
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