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	<title>Blender Underground's Video Tutorials &#187; General</title>
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	<link>http://blenderunderground.com</link>
	<description>Dedicated to Video Tutorials for the Excellent and Free 3D Application: Blender</description>
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		<title>My Home Planet of Earth</title>
		<link>http://blenderunderground.com/2010/03/26/my-home-planet-of-earth/</link>
		<comments>http://blenderunderground.com/2010/03/26/my-home-planet-of-earth/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 23:12:14 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/?p=213</guid>
		<description><![CDATA[Lately I&#8217;ve been tinkering a little with Blender, as I do from time to time. Some projects get a little grip, and I&#8217;m forced to follow through, to some degree anyway. Over the last few days I&#8217;ve been coming back to a mini project involving composite nodes and the planet Earth (pronounced &#8220;uuth&#8221; with a [...]]]></description>
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		<slash:comments>241</slash:comments>
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		<item>
		<title>Merry Christmas and Happy New Year!!!</title>
		<link>http://blenderunderground.com/2009/12/25/merry-christmas-and-happy-new-year/</link>
		<comments>http://blenderunderground.com/2009/12/25/merry-christmas-and-happy-new-year/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 01:56:56 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/?p=196</guid>
		<description><![CDATA[We here at Blender Underground hope that this Christmas of 2009 finds you well, and that the new year of 2010 will find you even better. At our request, please take an opportunity to fulfill the spirit of this holiday season: forgive a debt, and provide help to somebody less fortunate than yourself. If you&#8217;re [...]]]></description>
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		<slash:comments>211</slash:comments>
		</item>
		<item>
		<title>Welcome to Blender Underground</title>
		<link>http://blenderunderground.com/2007/11/21/welcome-main/</link>
		<comments>http://blenderunderground.com/2007/11/21/welcome-main/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 23:30:41 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2007/09/23/welcome-main/</guid>
		<description><![CDATA[
Welcome to Blender Underground, your one stop shop for learning how to use the world&#8217;s premier open source 3D modeling and animation package.
Video Tutorials
Check out Blender Underground&#8217;s video tutorials collection.
Blender Basics Series: Part 1, Part 2, Part 3, Part 3 Supplement, Part 4, and Part 5
Forums
Blender Underground&#8217;s forums offer help and support as well as [...]]]></description>
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		<slash:comments>227</slash:comments>
		</item>
		<item>
		<title>Particle Logo for Blender Underground</title>
		<link>http://blenderunderground.com/2008/02/28/particle-logo-for-blender-underground/</link>
		<comments>http://blenderunderground.com/2008/02/28/particle-logo-for-blender-underground/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 05:04:52 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2008/02/28/particle-logo-for-blender-underground/</guid>
		<description><![CDATA[ 
I&#8217;ve been toying with Blender&#8217;s particle system and this is what I came up with. It makes use of dupliverts and xsort, and a wind effector.
UPDATE: I added another version of the effect&#8230;

 
For this version I used a more complex height map for the mesh, with a stipple pattern to keep certain elements [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2008/02/28/particle-logo-for-blender-underground/feed/</wfw:commentRss>
		<slash:comments>226</slash:comments>
		</item>
		<item>
		<title>Merry Christmas</title>
		<link>http://blenderunderground.com/2007/12/25/merry-christmas-2007/</link>
		<comments>http://blenderunderground.com/2007/12/25/merry-christmas-2007/#comments</comments>
		<pubDate>Tue, 25 Dec 2007 08:54:49 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
				<category><![CDATA[General]]></category>

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		<description><![CDATA[
2007 Merry Christmas image courtesy of The Big Dave C
Blender Underground wishes its visitors the Merriest of Christmases for this 2007 Christmas season! (As a side note, the Panther Cannon Walker below apparently uses Christmas colors, red and green, for its detection eye of danger!)










]]></description>
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		<slash:comments>119</slash:comments>
		</item>
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		<title>Panther Cannon Walker</title>
		<link>http://blenderunderground.com/2007/12/19/panther-cannon-walker/</link>
		<comments>http://blenderunderground.com/2007/12/19/panther-cannon-walker/#comments</comments>
		<pubDate>Thu, 20 Dec 2007 02:03:29 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2007/12/19/panther-cannon-walker/</guid>
		<description><![CDATA[
The above model was created by Blender Underground Agent Coyabbit, and was impressive enough that I wanted to share it with the blog. We&#8217;ve been following its progress for some time on the forums. Coyabbit has been a BU regular for some time and he frequently shares his work, but this one I wanted to [...]]]></description>
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		<slash:comments>211</slash:comments>
		</item>
		<item>
		<title>Upcoming Materials Tutorial</title>
		<link>http://blenderunderground.com/2007/12/04/upcoming-materials-tutorial/</link>
		<comments>http://blenderunderground.com/2007/12/04/upcoming-materials-tutorial/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 22:37:37 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2007/12/04/upcoming-materials-tutorial/</guid>
		<description><![CDATA[I wanted to post an update on the upcoming Materials tutorial (Blender Basics Part 5). This has been a long time in coming, for a number of reasons. Firstly, I&#8217;ve been busy with miscellany, from work to family events. I know this is no excuse but&#8230;

In addition, I&#8217;ve been working through Introducing Character Animation with [...]]]></description>
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		<slash:comments>102</slash:comments>
		</item>
		<item>
		<title>Part 4 Poll on the Forums</title>
		<link>http://blenderunderground.com/2007/09/10/part-4-poll-on-the-forums/</link>
		<comments>http://blenderunderground.com/2007/09/10/part-4-poll-on-the-forums/#comments</comments>
		<pubDate>Tue, 11 Sep 2007 01:48:26 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2007/09/10/part-4-poll-on-the-forums/</guid>
		<description><![CDATA[For those interested, there is a poll on the forums regarding Part 4. I&#8217;m interested in any and all feedback regarding your experiences with this latest installment. You&#8217;ll need to register on the forum in order to vote, so come on in and let us know what your thoughts are.
]]></description>
		<wfw:commentRss>http://blenderunderground.com/2007/09/10/part-4-poll-on-the-forums/feed/</wfw:commentRss>
		<slash:comments>71</slash:comments>
		</item>
		<item>
		<title>Blender Basics Part 4 Progress</title>
		<link>http://blenderunderground.com/2007/09/06/blender-basics-part-4-progress/</link>
		<comments>http://blenderunderground.com/2007/09/06/blender-basics-part-4-progress/#comments</comments>
		<pubDate>Thu, 06 Sep 2007 18:57:04 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2007/09/06/blender-basics-part-4-progress/</guid>
		<description><![CDATA[Recording for Part 4 was completed late last night. I&#8217;ll be editing the video in Premier Pro today, and most likely getting on with all the post tasks as well (titles, transitions, overlays) which are done in After Effects&#8230;
 I could very well be uploading on Saturday.
This was a difficult tutorial to record. I&#8217;m not [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2007/09/06/blender-basics-part-4-progress/feed/</wfw:commentRss>
		<slash:comments>91</slash:comments>
		</item>
		<item>
		<title>Blender Basics Part 3 in Post Production</title>
		<link>http://blenderunderground.com/2007/08/15/blender-basics-part-3-in-post-production/</link>
		<comments>http://blenderunderground.com/2007/08/15/blender-basics-part-3-in-post-production/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 05:23:36 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2007/08/15/blender-basics-part-3-in-post-production/</guid>
		<description><![CDATA[Recording and editing is finished for Blender Basics Part 3, and all that remains is adding keystroke and callout overlays; I&#8217;m doing that right now. I&#8217;d almost rather get 39 lashes than suffer through these every time. Okay, not really, but maybe every other time&#8230;

No doubt that it&#8217;s worth it though. The overlays add sparkle [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2007/08/15/blender-basics-part-3-in-post-production/feed/</wfw:commentRss>
		<slash:comments>146</slash:comments>
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