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	<title>Blender Underground's Video Tutorials</title>
	<link>http://blenderunderground.com</link>
	<description>Dedicated to Video Tutorials for the Excellent and Free 3D Application: Blender</description>
	<pubDate>Mon, 16 Jun 2008 08:30:56 +0000</pubDate>
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			<item>
		<title>Blend File Roundup</title>
		<link>http://blenderunderground.com/2008/04/21/blend-file-roundup/</link>
		<comments>http://blenderunderground.com/2008/04/21/blend-file-roundup/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 17:09:51 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
		
		<category><![CDATA[Web Site]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2008/04/21/blend-file-roundup/</guid>
		<description><![CDATA[
Over the last several months on the forums, we&#8217;ve answered quite a few Blender questions &#8212; and sometimes they were answered with the help of blend files. I figured it might be useful to list some of them here, in case they can be of help. So here they are, along with some others. It&#8217;s [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2008/04/21/blend-file-roundup/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Introduction to Composite Nodes, Part 2</title>
		<link>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/</link>
		<comments>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 07:10:32 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/</guid>
		<description><![CDATA[
Composite with sky color, consisting of Combined, Modified Shadow, Reflection, and Specular passes
In Part 1 of this series, we started by looking at some of the key render passes that result in the final image as seen when we press F12 to render. We also reviewed how to set up for node editing, and we [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2008/04/10/introduction-to-composite-nodes-part-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Introduction to Composite Nodes, Part 1</title>
		<link>http://blenderunderground.com/2008/03/31/introduction-to-composite-nodes-part-1/</link>
		<comments>http://blenderunderground.com/2008/03/31/introduction-to-composite-nodes-part-1/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 09:16:33 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2008/03/31/introduction-to-composite-nodes-part-1/</guid>
		<description><![CDATA[
Viewer nodes showing Combined, Alpha, Diffuse, and Specular render passes.
I’ve been experimenting with compositing nodes lately; not so much for achieving specific results as for understanding how they work. The subject is also educational for increasing understanding of Blender’s rendering pipeline. Believe it or not, it’s possible to get a grasp on this without diving [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2008/03/31/introduction-to-composite-nodes-part-1/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Welcome to Blender Underground</title>
		<link>http://blenderunderground.com/2007/11/21/welcome-main/</link>
		<comments>http://blenderunderground.com/2007/11/21/welcome-main/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 23:30:41 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2007/09/23/welcome-main/</guid>
		<description><![CDATA[
Welcome to Blender Underground, your one stop shop for learning how to use the world&#8217;s premier open source 3D modeling and animation package.
Video Tutorials
Check out Blender Underground&#8217;s video tutorials collection.
Blender Basics Series: Part 1, Part 2, Part 3, Part 3 Supplement, Part 4, and Part 5
Forums
Blender Underground&#8217;s forums offer help and support as well as [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2007/11/21/welcome-main/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Blender for Woodworking</title>
		<link>http://blenderunderground.com/2008/03/05/blender-for-woodworking/</link>
		<comments>http://blenderunderground.com/2008/03/05/blender-for-woodworking/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 01:21:18 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2008/03/05/blender-for-woodworking/</guid>
		<description><![CDATA[
While going through my access logs I noticed a link from the CarveWright user forums. A user there had posted a tutorial showing how to use Blender for CarveWright patterns. If you don&#8217;t know what CarveWright is, it happens to be a bench-top woodcarving machine that automatically mills images into wood based on a 2D [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2008/03/05/blender-for-woodworking/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Particle Logo for Blender Underground</title>
		<link>http://blenderunderground.com/2008/02/28/particle-logo-for-blender-underground/</link>
		<comments>http://blenderunderground.com/2008/02/28/particle-logo-for-blender-underground/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 05:04:52 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2008/02/28/particle-logo-for-blender-underground/</guid>
		<description><![CDATA[
    
I&#8217;ve been toying with Blender&#8217;s particle system and this is what I came up with. It makes use of dupliverts and xsort, and a wind effector.
UPDATE: I added another version of the effect&#8230;
]]></description>
		<wfw:commentRss>http://blenderunderground.com/2008/02/28/particle-logo-for-blender-underground/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Working with the Time Ipo</title>
		<link>http://blenderunderground.com/2008/02/09/working-with-the-time-ipo/</link>
		<comments>http://blenderunderground.com/2008/02/09/working-with-the-time-ipo/#comments</comments>
		<pubDate>Sun, 10 Feb 2008 02:03:11 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2008/02/09/working-with-the-time-ipo/</guid>
		<description><![CDATA[
Time running forward and reverse with the Time Ipo
There was a question on the Blender Artists forum today regarding how the Time Ipo works. I answered briefly, but figured it would be good to go just a little more in-depth in a post. Here is a brief tutorial on the Time Ipo and how to [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2008/02/09/working-with-the-time-ipo/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Blender Basics Part 5: Material Foundations</title>
		<link>http://blenderunderground.com/2008/02/07/blender-basics-part-5-material-foundations/</link>
		<comments>http://blenderunderground.com/2008/02/07/blender-basics-part-5-material-foundations/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 10:14:09 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
		
		<category><![CDATA[Video Tutorials]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2008/02/07/blender-basics-part-5-material-foundations/</guid>
		<description><![CDATA[The fifth part of the Blender Basics series is finally here. Part 5 attempts to educate in the fundamentals of the materials panel. Now this is a huge tutorial, timing out at 1 hour and 45 minutes. Hopefully you&#8217;ll find it worthy of its length&#8230;
]]></description>
		<wfw:commentRss>http://blenderunderground.com/2008/02/07/blender-basics-part-5-material-foundations/feed/</wfw:commentRss>
<enclosure url="http://blenderunderground.com/tutorials/video/BlenderBasics5.avi" length="227594228" type="video/x-msvideo" />
		</item>
		<item>
		<title>Shape Keys for Curves</title>
		<link>http://blenderunderground.com/2008/01/11/shape-keys-for-curves/</link>
		<comments>http://blenderunderground.com/2008/01/11/shape-keys-for-curves/#comments</comments>
		<pubDate>Sat, 12 Jan 2008 03:07:40 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2008/01/11/shape-keys-for-curves/</guid>
		<description><![CDATA[If you&#8217;ve played around with Shape keys, you know that they are basically vertex key frames. They&#8217;re very handy for animating organic models in ways that are more difficult to accomplish with bones. They are especially useful for aspects of facial animation, or for augmenting weighted deformations, which are difficult to achieve perfection with. What [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2008/01/11/shape-keys-for-curves/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Making a Spring Rig in Blender</title>
		<link>http://blenderunderground.com/2008/01/03/making-a-spring-rig-in-blender/</link>
		<comments>http://blenderunderground.com/2008/01/03/making-a-spring-rig-in-blender/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 02:44:05 +0000</pubDate>
		<dc:creator>Apollos</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blenderunderground.com/2008/01/03/making-a-spring-rig-in-blender/</guid>
		<description><![CDATA[ 
Probably the best way to make a spring mesh is to use the Screw tool – but what if you want to compress and expand the spring for animation? It’s possible to rig a dynamic spring with an armature, and then animate it with Ipo curves or the Action editor.
There was a question posted [...]]]></description>
		<wfw:commentRss>http://blenderunderground.com/2008/01/03/making-a-spring-rig-in-blender/feed/</wfw:commentRss>
		</item>
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