Ok I am back with the next part of the tutorial.Creation of a Superhero - Part 2Adding the Extras
Downloadable Files -
Blender file - Nick Fury
In this shot I am adding the gun to his chest. It is a fairly simple structure of cube mesh. The texture is much more important to these props than going into great details on the mesh design. In short use primitives and work harder on textures.
This is a common ammo belt pack made up of primitives and will be cloned in other places, shapes and sizes.
I drag this object off to the side I have a texture I want to apply to the overall body. My brother made these texture for me to use. They are included inside the zip file at the top of this page.
In Edit Mode I select all the faces of the right hand glove. Using the UV editor (right window) I press B to Box select all the verts that fall into the black arm area and R 90 Enter (Rotate 90 degrees).
I G- Grab and move and using SX to scale the width and SY to scale the height I end up with the texture looking like this for my gloves. Repeat for the left side. You will find that moving and scaling your UV is fairly easy once you get the practice.
Now that I applied my textures I go grab the gun and ammo pack and reposition them on the model.
Here I use Shift+D to Dupilicate or clone the ammo pack as many times as I like. I even made one as the knife on his leg.BELTS
Next using Add --> Mesh --> Cylinder I S scale it to be his main belt. (No end caps)
As you can see it cuts through his body. So I need use GX and GY to reposition each vert individually. It is a lot of work since there are 64 verts in the belt.
Once done I add more belts one on the leg and another on the chest. The trick is looking for the white of the belt to poke through the black of the bodysuit.
After the last two belts are added to the model we now have the finished body.
To be concluded in part 3 - Nick's head