Wildcat wrote:
Hi there! Thanks for the work you've put into this, Penix!
You're quite welcome! At least someone is getting use out of this...

Wildcat wrote:
I encountered a couple of minor irritations, and found the solutions, so I felt I'd share. Forgive the lack of screenshots -- I'll do my best to describe exactly where to find what needs to be changed.
First problem: The eyebrows were rendering as pink! It took some fiddling around, but I found the fix:
Go to Panels -> Shading (F5) -> Map To (from the Texture/Map Input/Map To panel)
Click the "Color Sample" box under the Stencil/Net/No RGB buttons. Mine was, as described above,
pink by default. I selected a more suitable colour of brown and it renders much more to my liking now!
Turn on "texface" on the material. Any time you use a UV this should be on. I don't know if I mentioned that in the tutorial. If not, I'll have to re-edit....

Wildcat wrote:
Second problem: The irises obscure the eyes. The simple fix was to move them to another layer for the rendering process. I realize they come into play in the next installment, and you mention a scaling problem (which is probably the more appropriate solutinon), but this is a quick and dirty fix for getting to see the eyes rendered properly right now!
The iris is scaled way down and needs to be fixed manually. The importer messes that one up totally. Still, at least it is there. I do go over this in Part III realizing that I forgot it in this tutorial. That's a hazard of multipart tutorials.
Wildcat wrote:
Being new at this, I don't really know what I'm doing, so maybe you have better solutions than these. Or maybe I read your instructions wrong in the first place! Otherwise, I hope this helps people at least a little!
Wildcat
I welcome any input on these things. It is great that people are actually using them. Surprisingly enough, a lot of good things come out of trying to explain how to do something in my understanding of the process. There is always more than one way to skin a cat so to speak especially when dealing with Blender.