Turn on "texface" on the material. Any time you use a UV this should be on. I don't know if I mentioned that in the tutorial. If not, I'll have to re-edit.... :lol:
Okay, I did a bit more fiddling, and here's what I come away with... for some reason, the "Texface" toggle doesn't seem to have any effect. I've discovered that what *does* work is that the Panels -> Shading (F5) -> Map To (tab) -> Col toggle, when turned off (Alpha remains toggled on), allows the eyebrows to render properly, whether Texface is on or off. When Col is toggled on, the eyebrows are rendered in whatever colour the box in that tab happens to be at the time. (Which is actually nice to know, for if I decide I want something other than black eyebrows on my character. :) )
It's possible I'm doing something else wrong here, of course. :)
I welcome any input on these things. It is great that people are actually using them. Surprisingly enough, a lot of good things come out of trying to explain how to do something in my understanding of the process. There is always more than one way to skin a cat so to speak especially when dealing with Blender.
I discovered MakeHuman last week, independently of this website -- a couple of days before Part III put your tutorial on the front page, even! Things just fell together. The nice thing about the tutorial is, so many of the steps are so repetitive that after the third time of going through the process for a different object, I almost have it memorized without having to peek at the instructions!