Goliath wrote:
PYRO ISN'T A MACHINE !!

...not yet though hehehhh
Only HALF machine.
Banditkills wrote:
Well a few months has gone by, since the last post. I found this tutorial useful, I got a slightly better grip on the UV tool now, so thanks.
However, there are a few comments I like to add as a complete newbie.
I now using Blender 2.48a. The U key no longer works as expected. I expected to see some kind of 'T' shape, but all I saw was one square. (This was for a cube.)
You probablly had all six faces on top of each other. This is determined by where you put your seams; it will unwrap differently.
Banditkills wrote:
You talk about the UVtex, yet my UV picture will work with that text enter or that text box completely blank. So I don't see the point of this yet.
This will come into play if you have more than one UV face layout in a file. No, it's not a problem if you have only one.
Banditkills wrote:
Also, one thing that I found odd. Was when you apply UV, I selected the map to 'cube' option. My picture wasn't working as expected. Until I selected the map to 'flat' option. This to me at least seems a bit strange. I know the UV map is flat, buy my cube is not. Flat option worked, I got the picture I expected, but not with the tool I was expecting to work.
This is really out of my range of experience; I'm not sure how all of the "map to" buttons work. When I have time, I'll try an experiment with this.
Banditkills wrote:
Also your discussion about the different tools, while useful information. I didn't use at all. As there was no examples of them at work. I recommend perhaps doing a mini series of UV tutorials.
1) Cube, painting a face with a different colour. Showing that and how to get the face colour you want at the front.
2) More organic model, with a demo of some of those tools you mentioned and how each one benefits you, in that situation.
Thanks.
Yeah, this tutorial could definitely use more examples! But it was a fairly rushed job...hopefully I'll get around to re-writing it one of these days. I should really pick a fairly complex example, like a human head, and go through the whole texturing process. I'm sure I'd learn a lot, too!
Anyways, thanks for the feedback.