(carry over from
here)
Profnull wrote:
...2) I notice that you have made some {models}for sale: does it make much cash?
I'm asking because I wonder whether it is worth the effort doing stuff like that myself.
3) I see a lot of 3DS max and Maya files for sale, does the fact it's made in Blender affect your sales?
Does that even come into it ?
4)From my own quick experiments the OBJ export in Blender looks pretty good - but not having Max or Maya or something like that I can't tell for sure.
...2) it's all relative. It doesn't give me as much as I would like, but it's a nice bit of bling on your paypal account which you can use for online purchases. It's all in the size of your offering. The more you have, the more you sell. I don't know if it's 'worth' it, but I enjoy creating things in blender, and I figure I might as well capitalize on that while I'm at it.
3) Most general models would be made in xMax, or similar, but there's no problem with using blender to create your things. I don't think any of my sale items have any materials in them. That's because blender's won't export into 3DsMax, or vice versa. They're all app specific.
4) Yes, blender's .obj exporter is top notch. Just make sure you export 'high quality normals' and 'groups', that way your models come out with separate objects. Don't ever use the .3ds exporter because it doesn't preserve UVs, it triangulates your mesh, and randomly reshuffles vertice positions. LWO seems to work fine, but if you already have obj, you don't need anything else because it's the best.
Hope that answers some of your questions!