Enjoy, it may be a few weeks before I can finish part 3.
Notes: The video speaks for itself. I did want to add a few notes and such. I tend to name car parts in UK terms because of modding GTA. Boot is trunk, Bonnet is hood, etc.. I believe making mods are a neat way to learn Blender and 3D modeling. It is also very hard since a lot more needs to go into any mod than just some eye candy. In order for the car to be imported into the GTA game, it needs to conform to a hierarchy table. Dummies (empties) have to be assigned to every object even to a few that don't exist. Also depending on which game, you could end up working with another 3D modeler altogether just to get the format correct.
At this point you should end up with a pretty decent looking low poly model and ready to add details. I will be posting links to blend files and hi res video should anyone wish to download them.
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WARNING: I am armed with an apocalypse gun, but I am out of ammo.
Hi,, I really like the idea to use the sculpt smooth tool to round the shape of the wings. Clever use of the sculpt tool. I enjoyed watching your tutorials. Thank you.
_________________ Ich weiß, dass mein Erlöser lebt! [BSG] So Say We All! [Jean-Luc Picard] We work to better ourselves, and the rest of humanity.
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