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 Post subject: Car Tutorial Part II
PostPosted: Thu Mar 31, 2011 5:33 pm 
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Agent
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Joined: Sun Apr 12, 2009 3:51 pm
Posts: 522
Location: Michigan
Enjoy, it may be a few weeks before I can finish part 3.



Notes: The video speaks for itself. I did want to add a few notes and such. I tend to name car parts in UK terms because of modding GTA. Boot is trunk, Bonnet is hood, etc.. I believe making mods are a neat way to learn Blender and 3D modeling. It is also very hard since a lot more needs to go into any mod than just some eye candy. In order for the car to be imported into the GTA game, it needs to conform to a hierarchy table. Dummies (empties) have to be assigned to every object even to a few that don't exist. Also depending on which game, you could end up working with another 3D modeler altogether just to get the format correct.

At this point you should end up with a pretty decent looking low poly model and ready to add details. I will be posting links to blend files and hi res video should anyone wish to download them.

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 Post subject: Re: Car Tutorial Part II
PostPosted: Fri Apr 15, 2011 2:59 am 
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Director
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Joined: Mon Sep 03, 2007 12:16 am
Posts: 1300
Location: Germany
Hi,, I really like the idea to use the sculpt smooth tool to round the shape of the wings.
Clever use of the sculpt tool. I enjoyed watching your tutorials. Thank you. :D

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 Post subject: Re: Car Tutorial Part II
PostPosted: Sun Sep 18, 2011 10:45 pm 
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Informant

Joined: Sun Sep 18, 2011 10:39 pm
Posts: 1
lolx...Thanks you very much :)


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