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 Post subject: outliner and Oops schematic
PostPosted: Thu Jan 07, 2010 12:06 pm 
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hi all

maybe it is just me, but when I first saw the Oops schematic view in the outliner, I really wanted to learn more about it, and use it in all my projects for the organization.

now I never use it. :?

Why? There is nothing you can do in this view. :x
It is not only the Oops schematic view, but the normal outliner, too. You can see your objects and materials, textures and so on, but what for?

To see what materials they have?

- The easier way to see that would be to select the object and just take a look in its materials.

To see where a material with 5 links is linked to?
- impossible in outliner, and in Oops schematic ... ähm ... lets take an example to explain :arrow:

task for you: what object is the material "Sand" linked to?
here's the OS of my school project: http://yfrog.com/3uorganisationp

got it?

I don't call that a schematic! A script, that creates a nice balanced structure could be a start, no?


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Now

what I'd like to see is:
1. the possibility to drag a material in the outliner from one objects subdata into another objects data to e.g. create a link between the draged material and the second object.
2. drag an object from the outliner into the 3d view to create a copy of it (would be so nice work flow :D gives the outliner a library effect)
3. in Oops schematic selecting two datablocks and create links there. (that would be so much better than if you do it in the traditional way)
4. a right click on an object has to do much more than just selecting, delete or "toogle" something (the toogle options after a right-click are bullsh**) ?
5. What about creating something like folders on the outliner to keep all objects well organized? (now you have to add an empty and make it parent to all objects. The goups have no effect on the look of the default outliner)

these are some things that come to my mind when I work on bigger projects.

Just imagine, how It would feel, if at least these 5 points became reality? Wouldn't it be awesome?
when I try to remember back using "modo" I can hardly remember creating folders in an outliner like window, but for the other features I swear I didn't use any commercial program as reference.

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 Post subject: Re: outliner and Oops schematic
PostPosted: Fri Jan 08, 2010 7:07 am 
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I have complained about the OOPS for a very long time. It is the most useless thing I've seen in a program and I've seen plenty of useless things. I say just remove it all together and give the program space to something more productive.

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 Post subject: Re: outliner and Oops schematic
PostPosted: Fri Jan 08, 2010 9:39 am 
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yes I think they removed it in 2.5 but imagine, how it would feel if you go to the OOPS schematic, select a mesh, than a material and create a link with "f" for example.

I think this CAN'T be so hard to do. All the necessary functions and methods are already there, aren't they?
or if you add new objects, they don't care, where its block appears. Is it so hard to give the new block relative positions? and if you add a mesh, its block should be positioned directly above the objects block. Where's the problem?

ok. my first two wishes probably need some more effort, but not everything.

Penix1, could you send a link to a previous discussion about this topic please?

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 Post subject: Re: outliner and Oops schematic
PostPosted: Fri Jan 08, 2010 10:22 am 
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Actually, I'm pretty sure that with the re-writes they've made for blender 2.5, this would be relatively easy to implement.

I don't actually know what they did, but a lot of their emphasis was on making everything into generic blocks of some type or another, in order to facilitate animation, especially, but I'm guessing that it would make such an outliner very possible. After all, it's just another way of organizing blocks.

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 Post subject: Re: outliner and Oops schematic
PostPosted: Fri Jan 08, 2010 5:13 pm 
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Well, you can see what I think on this old zombie of a thread...

viewtopic.php?f=14&t=426

I think if they make it like the node editor it would be more in keeping with the "Blender way".

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 Post subject: Re: outliner and Oops schematic
PostPosted: Fri Jan 08, 2010 5:16 pm 
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It's quite amusing how possibly the most useless feature of Blender is called Oops.

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 Post subject: Re: outliner and Oops schematic
PostPosted: Sun Jan 10, 2010 3:34 am 
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DaveC wrote:
It's quite amusing how possibly the most useless feature of Blender is called Oops.
:lol: And it has been merged to svn trunk on April 1st.

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 Post subject: Re: outliner and Oops schematic
PostPosted: Tue Jan 26, 2010 7:15 am 
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YEAH.

they did it! XD

check out this video:
http://www.vimeo.com/8988379

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 Post subject: Re: outliner and Oops schematic
PostPosted: Tue Jan 26, 2010 7:21 am 
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This is definitely going to be a cool and widely used feature. Wow. :o

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 Post subject: Re: outliner and Oops schematic
PostPosted: Tue Jan 26, 2010 7:29 am 
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wait, something that show all the materials & images & animations & baked simulations & etc
would be reallllllyyyyyy usefull to me.

...if it allow me to move-copy-change links-delete them.

the oops schematic should be nuked i agree,

but I also agree that it must be replaced by something more efficient for data handling.


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