Blender Underground

Away from the watchful eye of The Man
It is currently Fri May 24, 2013 6:03 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: need to disconnect bones - animations mess up
PostPosted: Wed Jun 20, 2012 4:29 am 
Offline
Informant

Joined: Wed Jun 20, 2012 4:10 am
Posts: 1
How to disconnect/deattach bones from each other and still keep the animations intact?

I'm working on a model format which stores bones relative to root (0,0,0). There is no parenting info.

However, my importer allows to connect and parent bones during import, so the models can easily be posed and animated.
The exporter in it's turn disconnects the connected bones before export.

The problem is if I create animations for the model when the bones are connected, then the animations will mess up when I'll disconnect the bones. That sucks a lot. I thought maybe there's a way to tell Blender to apply the transforms to child bones as well, so when I'll disconnect them, they will move as well and not stay in the same place.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Translated by Xaphos © 2007, 2008, 2009 phpBB.fr