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 Post subject: Camera Rotation Pivot follow path constraint
PostPosted: Fri Jul 06, 2012 8:50 am 
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Joined: Fri Jul 11, 2008 4:38 pm
Posts: 12
Location: Calgary, Canada
Hello everyone,

I'm an amateur when it comes to blender so please bare with me. I've made an animation but I need the camera to pivot and rotate around the animation while keeping its focus exactly locked onto the center of the animation. Trying to do this with location/rotation key frames is impossible because the cameras focus is not locked onto the target. It moves all around and I do not have the patients to go frame by frame to fix this.

I've been looking at what other posters have said here about adding the "follow path" constraint to the camera but I can't get it to work properly with my camera. Can anyone help me?

Please go step by step on how to get a camera to follow a path while looking at a target. User taniwha made a thread about camera constraints some years back, but I can't get it to work.

Thank you!!! I really appreciate any and all help with this. Heres an animation I made recently with Blender.

http://www.youtube.com/watch?v=k6_2SYWg ... ature=plcp

peace,
Spirit Elemental


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 Post subject: Re: Camera Rotation Pivot follow path constraint
PostPosted: Sun Jul 08, 2012 12:44 am 
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Joined: Fri Jul 11, 2008 4:38 pm
Posts: 12
Location: Calgary, Canada
I don't know how to delete my earlier post but I've answered my own question. I found all my answers on youtube with this video here.

http://www.youtube.com/watch?v=H1iJAlSxdV8


Great tutorial that guy made. I feel so accomplished now (I recreated what he did on my own computer and it felt good to finally get it right after all this time). lol


Cheers,
Spirit Elemental


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