Ok, I know I'm a rank amateur with blender even after the time I've sunk into it. But I did come up with a decent freestyle mesh I made based on a vague idea I had for a shuttle that could go from orbit to surface and back, landing on a variety of surfaces, even liquid ones.
Here's the pics:









The ideas are that it's fusion powered and intakes atmosphere thru high powered turbofans in the front intakes, passes it thru a fusion core heating the gasses to plasma and venting it out the rear vents for thrust. It has fuel onboard inside the wings and fuselage for vacuum work.
The bumps on the underside hold the complex and strong multi role landing gear.
The pods on the wings contain avionics and communication gear. The rectangular recesses at the rear between the engine vents are hatches, the upper one being used when the swan in floating on a liquid environment. The engine vents allow for thrust vectoring.
The front is shaped the way it is for liquid landings. I hope people at least kind of like it. I tried to keep the mid section from looking too phallic.
There are lots of problems with the mesh I'm having. There are too many verts because I have to use edge split to get the edges and curves right. Also blender got the underside fairly smooth but the damn top part clearly shows lines. They're fairly identical except for scale and angle, I don't know why the bottom's smooth and the top shows facets...
I have a few overlapping faces on the top and bottom halves of the forward hull, They're separate bits extruded from the upper half circular ends of the central hull.
It looks more or less like what I'd envisioned, so I guess it's mostly successful. I may post some quick tuts on how easy it was to do the wings and the tail sections since they were dead easy and a lot simpler than they look and would give a blender newbie some confidence in blender.