Blender Underground

Away from the watchful eye of The Man
It is currently Tue May 21, 2013 8:28 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 64 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Wed Jun 02, 2010 10:00 pm 
Offline
Operative
User avatar

Joined: Fri Feb 20, 2009 7:57 pm
Posts: 913
ah i just use the blender render. haha that rhymes
bash?
I was just making conversation

_________________
Image


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Thu Jun 03, 2010 2:19 am 
Offline
Director
User avatar

Joined: Wed Sep 10, 2008 7:27 am
Posts: 5390
Yea, I second Xchosen, you may gain to reduce a little bit the quality of these pillar things.

Of course they will not look as nice on a still & untextured image,

But i though you were planning to do a movie, and a textured one :P
If so, I am really septic that you could use an un-biased render-er to
compute a complete grainy movie. And for what I've seen yet, I am
pretty sure you could get similar/better result on
blender under 2 mins as Xchosen pointed.

That's just my opinion, don't take comments as an insult pal.

_________________
Some days you’re the pigeon, some days you’re the statue.


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Thu Jun 03, 2010 8:43 am 
Offline
Associate
User avatar

Joined: Sun Aug 02, 2009 12:39 pm
Posts: 87
@XChosen
Sorry Xchosen, read that wrong I suppose :)

@Goliath
I did think about reducing the quality of many of my objects thus far but, then though, and decided against it. If you review this (now rather lengthy) thread- I am creating the movie, one area at a time. The texturing process comes after I've completed the scene. Easier work-flow I've come to find out. The "grainy" stills are just my test shots :P

As for the "better result on blender under 2 mins" I disagree. Blenders rendering engine is not a physically accurate engine for rendering. I've seen many test renderings on the internet and to be completely honest, Blender's engine needs a rather large overhaul- LuxRender just comes out looking better, especially for indoor scenes.

Per usual, thanks for the input all :D

_________________
return 0;
}


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Thu Jun 03, 2010 8:54 am 
Offline
Director
User avatar

Joined: Wed Sep 10, 2008 7:27 am
Posts: 5390
I am still puzzled.

If one hour render is only a test shot, I can hardly believe about creating a movie this way :?

If you create a short movie of 30 seconds, at 20 frames per second, using one hour render for each frame,
the math give : 600 hours of render, which is 25 complete days of unstoped renders for a 30 sec short movie.

I believe you are planning to create a movie longuer than 30 seconds, and planning to let the render-er
work your frames a lot longuer to get the grainy look out, but that may just increase again the render time.

Yet you still seem very confident this is the right approach so I shall
ask you : what make you so confident ? I think I remember you were talking
about using a render farm ? Is that it ?

_________________
Some days you’re the pigeon, some days you’re the statue.


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Thu Jun 03, 2010 9:07 am 
Offline
Associate
User avatar

Joined: Sun Aug 02, 2009 12:39 pm
Posts: 87
Indeed! :) I've got my render farm all set up, these stills come from my main PC that I'm doing the actual modeling on. I haven't begun to export the scenes to the farm as of yet, and is there anything you think that could be done aside from reduce the quality of the models to improve rendering times?

_________________
return 0;
}


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Thu Jun 03, 2010 11:16 am 
Offline
Director
User avatar

Joined: Wed Sep 10, 2008 7:27 am
Posts: 5390
wow, you're truely using a render farm ?

Which render farm are you using ?

is it free ?

how long does it take to render a good looking frame with that ?

have you tried ?

sorry pal for the loads of questions, but that use of a render farm is very interresting.

_________________
Some days you’re the pigeon, some days you’re the statue.


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Thu Jun 03, 2010 1:09 pm 
Offline
Operative
User avatar

Joined: Fri Feb 20, 2009 7:57 pm
Posts: 913
picture quality might be a time saver. If you have th quality number as high as you can get it then pull it down some. About 80% power wont destroy the look to much and will drastically lower render time.

_________________
Image


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Thu Jun 03, 2010 1:22 pm 
Offline
Operative
User avatar

Joined: Tue Jun 16, 2009 8:07 am
Posts: 851
Location: Donegal Town, Co. Donegal, Ireland
XChosen wrote:
picture quality might be a time saver. If you have th quality number as high as you can get it then pull it down some. About 80% power wont destroy the look to much and will drastically lower render time.


Heres an idea to help, turn AA off, as you may know it ups the render time with every level, so having that turned off should help, and then postprocessing in a diferant program and enable AA there, that program wouldnt take as long since its just adding effects and stuff, is the final going to be pictures or a video? (the title says both lol)

_________________
Youtube: My YouTube Channel (Blender Tutorials)
PSN: bogieman987
Facebook: Ryan Airth


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Thu Jun 03, 2010 3:54 pm 
Offline
Associate
User avatar

Joined: Sun Aug 02, 2009 12:39 pm
Posts: 87
@Goliath:
No worries about the questions, happy to help :) My render farm was built using off-the-shelf PC's I had kicking around. I only had to buy 2 motherboards and proc's (thank you NewEgg). They're 5 Core i7's with 4 Gig's of RAM each running Ubuntu Linux and are all connected to each other via a 10 port 1GB router (room for expansion). LuxRender natively does network rendering so it's just a matter of installing the client on the other Boxes and telling them which one is the "master."

@XChosen:
Found something that I can do to change the quality of the images. This will certainly help. This app has some pretty advanced features that I'm still learning how to use ;-) And the final work is going to be a movie :D

@bogieman987:
Wow, good point! I did have AA up on the scene before it gets exported. Going to adjust that now :)

_________________
return 0;
}


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Fri Jun 04, 2010 1:04 am 
Offline
Operative
User avatar

Joined: Tue Jun 16, 2009 8:07 am
Posts: 851
Location: Donegal Town, Co. Donegal, Ireland
Im glad i could help in any way i can lol

_________________
Youtube: My YouTube Channel (Blender Tutorials)
PSN: bogieman987
Facebook: Ryan Airth


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Thu Jun 10, 2010 2:28 am 
Offline
Specialist
User avatar

Joined: Mon Apr 14, 2008 11:00 pm
Posts: 2315
Location: Secret Basement HQ in Salt-Lake City
I like the fact that your building the Gray Geo first then once all this is finished your working out the Texture. Game Designers/developers do much the same thing when building a game. Texture and materials is one of the last things that gets made for the levels and in many cases, this is not done by the designers them selves, but rather a group of texture artist.

That's assuming you have a team for that.

I usually build in modules, that can be repeated a few times. Work out the scene and the arrange my texture after the fact for this very reason.

Okay well keep up the good work...

_________________
When all else fails... Keep shooting at it!...


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Fri Jun 11, 2010 3:59 pm 
Offline
Associate
User avatar

Joined: Sun Aug 02, 2009 12:39 pm
Posts: 87
Hey thanks Ninja!

I'm a developer myself so this process just made more sense to me. I'm also trolling the internet for texture ideas and trying to see what would fit. I've gotten some great ideas so far and am keen on snapping some pics of neat objects for textures ;-)

Onward and upwards... :)

_________________
return 0;
}


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Fri Jun 11, 2010 10:58 pm 
Offline
Specialist
User avatar

Joined: Mon Apr 14, 2008 11:00 pm
Posts: 2315
Location: Secret Basement HQ in Salt-Lake City
some times you can get away with using game textures so long as you don't stand to make a dime. and so long as you are not directly distributing those textures. BRB...

I have a game that may help you out with getting some textures or at least some source images to build textures out of.

Let me see If I can pick it apart and get you a few... I have some star wars textures if they could help that looks as if they could be useful for all sorts of Sci-fi settings. especially setting from the period in time that film was made...

I'm installing Alien vs. Predator classic 2000 on my machine right now, it's going to take a little while before i can get an answer for you. I figure the game is old enough that it won't much matter if You use a few textures for your project. if you change then enough, they won't even have a leg to stand on. 56% 62% wow this is going faster then i thought it would. 67% 71% 83% 100%

dang that was a bust...

Well still have some of those Star Wars Textures if that would be helpful for you... let me know...

_________________
When all else fails... Keep shooting at it!...


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Fri Jun 11, 2010 11:40 pm 
Offline
Associate
User avatar

Joined: Sun Aug 02, 2009 12:39 pm
Posts: 87
I welcome anything that anyone can offer. I've got access to some old industrial pics I snapped when I lived back east from some abandoned factories. But anything that you could provide would be very valuable considering it would minimize my need to hunt down textures :)

Thanks in advance Ninja :)

_________________
return 0;
}


Top
 Profile  
 
 Post subject: Re: "Trouble" - Animated movie stills
PostPosted: Sat Jun 12, 2010 8:44 am 
Offline
Agent
User avatar

Joined: Mon Jun 23, 2008 2:15 am
Posts: 584
Location: Michigan
tc200000 wrote:
I'm sorry as I wouldn't know that. I use LuxRender to render all of my frames which is a real physical rendering engine, it's quite complex and takes a while, even on a Core i7. ....


I have always been a big fan of Japanese anime, I am a real big otaku. The reason I feel this might apply here is the following. What the Japanese anime artist do is make very large high quality complexed backgrounds. Then they place low quality animations in the foreground and if the background ever "moves" at all it is either a camera pan or zoom. Other things they do when characters are speaking to avoid additional animation is distance shots, the speaking actor with his back to the camera, or something that obscures the mouth.

I never tried using the LuxRender but I have used POVray and that can take a bit longer than the Blender engine too. I try not to compile images that are that complexed and have written a tutorial in the past about adjusting image quality inside the Blender engine. I understand your desire to use another engine.

_________________
HAVE FUN! :D Get animated.

Vincent
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 64 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Translated by Xaphos © 2007, 2008, 2009 phpBB.fr