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 Post subject: Walther P99
PostPosted: Fri Mar 25, 2011 10:20 am 
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I'm currently making an FPS in the BGE for a competition, and I need a gun for it, so I'm modeling the walther P99 (lowpoly, of course)

Here's what I have so far:
Image

Right now it's about 1000 polys, so I'll have to work on that once I get it all modeled.

Comments?

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 Post subject: Re: Walther P99
PostPosted: Fri Mar 25, 2011 10:55 am 
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Make sure to keep lot of time for texturing and shading (GLSL if you can) this gun.

Without these, the weapon won't look very very very nice.

It will only look very nice.

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 Post subject: Re: Walther P99
PostPosted: Fri Mar 25, 2011 11:07 am 
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Goliath wrote:
Make sure to keep lot of time for texturing and shading (GLSL if you can) this gun.

Without these, the weapon won't look very very very nice.

It will only look very nice.


I'll take that as a compliment. Thank you :D

My computer isn't good enough to run a full game in GLSL, so I'll probably only be doing multitexture, but I'll make sure to get some good textures done for it.

Edit:
Update

I haven't added much, but I did smooth and edgesplit:
Image

Looks better, yeah?

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 Post subject: Re: Walther P99
PostPosted: Fri Mar 25, 2011 1:05 pm 
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Looks nice man. You got a link for the competition?

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 Post subject: Re: Walther P99
PostPosted: Fri Mar 25, 2011 1:12 pm 
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Thanks steve.

Here's the competition (on the Nystic forums): http://forum.nystic.com/viewtopic.php?f=54&t=13819

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 Post subject: Re: Walther P99
PostPosted: Sat Apr 30, 2011 3:03 am 
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billymcguffin wrote:
I'm currently making an FPS in the BGE for a competition, and I need a gun for it, so I'm modeling the walther P99 (lowpoly, of course)

Here's what I have so far:
Image

Right now it's about 1000 polys, so I'll have to work on that once I get it all modeled.

Comments?


It's nice, good work you should spend more time in shading and texture to look great.

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 Post subject: Re: Walther P99
PostPosted: Sat Apr 30, 2011 4:11 am 
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Looking good! :D


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