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 Post subject: Back to work on the hephaestus
PostPosted: Mon Sep 03, 2012 9:08 pm 
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Joined: Fri Apr 24, 2009 7:03 pm
Posts: 502
After a long break I'm back at work. I was hoping that there'd be a version of blender that let me use cycles rendering with my video cards but looks like that's not happening.

Here are some views of the star trek universe inspired Hephaestus. I've done a lot to it lately. The lover hull was completely remodeled to give it a more elaborate sensor/scanner/deflector array on the front, I added a sensor array to the rear and separated the lower hull into two sections.

The interconnector was replaced completely with a dual part version, the engine nacelles have been heavily detailed and modified.

It's getting to be something I'm not totally embarrassed to show.

https://sphotos-a.xx.fbcdn.net/hphotos- ... 3547_n.jpg

https://sphotos-b.xx.fbcdn.net/hphotos- ... 0487_n.jpg

https://sphotos-b.xx.fbcdn.net/hphotos- ... 3543_n.jpg

https://sphotos-a.xx.fbcdn.net/hphotos- ... 4104_n.jpg

https://sphotos-a.xx.fbcdn.net/hphotos- ... 1175_n.jpg


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 Post subject: Re: Back to work on the hephaestus
PostPosted: Mon Sep 03, 2012 10:37 pm 
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Joined: Fri Apr 24, 2009 7:03 pm
Posts: 502
I had the image save set low on blender after my last reload, here's a hires pic:

Image


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 Post subject: Re: Back to work on the hephaestus
PostPosted: Fri Sep 07, 2012 10:11 pm 
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Image

I've learned to use some edge creasing here to cut down on a lot of loop cuts I was usingt to sharpen edges. Any good tuts on edge creasing?

BTW, the redefined sensor array is really making the ship look better, IMO.


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 Post subject: Re: Back to work on the hephaestus
PostPosted: Sat Sep 08, 2012 3:49 am 
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Joined: Fri Apr 24, 2009 7:03 pm
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got the array done, had a problem mirroring it, finally had to shut off the merge option.

Image

es, the array really made a huge difference. The ship looks a lot more professional now.


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 Post subject: Re: Back to work on the hephaestus
PostPosted: Tue Sep 18, 2012 2:47 am 
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Joined: Fri Apr 24, 2009 7:03 pm
Posts: 502
Wow, it's really so bad no one wants to comment?
:cry:


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