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 Post subject: Skull
PostPosted: Wed May 30, 2012 5:29 am 
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Joined: Sun Aug 08, 2010 1:22 pm
Posts: 225
Location: Estonia
For the past month I've been working on a skull for a render, and it's finally done.
Image
I Haven't textured it yet and the rest of the picture is going to take time, but I'm not giving up.
I used blueprints/a background image to model it at a slightly smaller scale.
It's not supposed to be perfect or even anatomically correct, the best thing to prove that is the shortage of teeth.
Image
The biggest pain in the butt was figuring out the "Inset" modifier to get the results that i was sort of looking for.
I'm not going to model the cracks that skulls have since those wouldn't be seen in my pic anyway.

I hope the project wont take too long and I'll finally get to post something new on the showcase.


Edit: I can't seem to find a good bone texture, does any1 else know a website for one?

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 Post subject: Re: Skull
PostPosted: Sun Jun 24, 2012 12:17 am 
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Joined: Sun Aug 08, 2010 1:22 pm
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Location: Estonia
Okay.
I've now textured the skull and given him eyes.
I got the texture for the skull and teeth from texturemate and made the eye texture myself with gimp and photoshop(First time!).

Image

Tips and comments are welcomed.
This isn't done yet.

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 Post subject: Re: Skull
PostPosted: Wed Jun 27, 2012 5:06 pm 
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Location: West Virginia, USA
It is coming right along. Isn't it fun learning anatomy via Blender? :shock:

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 Post subject: Re: Skull
PostPosted: Thu Jul 05, 2012 12:19 pm 
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Location: Estonia
I hit a wall.
I hate this project now, wont be finishing it.
I'll get you one day, showcase!

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