yet another gripe...i don't want to sound like a moaner, but this is a really good one:
i have a project which uses several scenes, each containing hundreds of objects.
In one of the simpler scenes, i have a cube with a few edge loops so that it subsurfs nicely (thanks for the tip Apollos

).
the intention for the cube is that it will be animated from position a to position b - which is right in front of the camera. once at position b, the camera will rotate to show each of it's sides in sequence. each side of the cube will hold some information in the form of a texture - some key words, an image...you get the picture.
I split the 6 main faces from the cube in order to avoid them becoming round due to the subsurf modifier. the faces were then parented to the remaining "shell" of the cube so that i could easily control the rotation and translation of all parts of the model...or so i thought.
i can parent the faces to the cube, but when i keyframe the cube and advance to, say, frame 12, 2 of the faces appear to "escape" from the cube. I'm so irritated by this (as i can't seem to find a workround) that i've almost given up on the project..
it'd be nice to know that someone else has experienced the same problem as me, or has a workround...Dave, I'm looking at you!
seriously - i don't mean to be negative, but this is killing me!
Dan