Penix, I just read that you expect the in-house tutorials to be updated to include new developments - I think.
To be honest, I have recently [as you know] returned to blender, still on a newcomer basis, so I've been greedily absorbing every tutorial my grubbies can get clasped onto.
I'm using 2.63, but blew my last computer up a couple of months before the Great 2.5 was released, so I'm basically having to start again - from scratch.
The thing is, Apollos's superb tutorials are still the best - even though I sometimes have to work a little to find out which is replaced with what.
What I'm trying to say is,
"please don't remove the original tutorials!"they are still the best there is and I would yet be in the dark without them!
I was also wondering if - one day - there would be an update for the rigging tutorials.
Yours are superior and I'm so glad I downloaded the pages so I could still work when my mobile broadband internet doesn't.
Was there ever a part 3? Or should one and two be enough, because I still need hand-holding to a large extent.
On one experimental day, I tried to rig a simplish character for my grandchildren, but ended up lost as usual.
I did manage to find some some bvh's which looked like fun, so tried to apply them.
Not only did his eyeballs go AWOL.
These four images are from the walk cycle -
a hideous result...[good for a giggle, if nothing else!!!]




Someone else was here last year [was he called shadownigh?] with a related problem, and I tried to find good suggestions for him, but got nowhere.
I have no idea why the application of the bvh mechanics made it go so haywire!!!
