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PostPosted: Wed Jan 30, 2008 5:29 am 
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Joined: Mon Oct 08, 2007 5:32 pm
Posts: 570
Location: Caput, The Man
with this being extended another week, i decided i'd work on something mje brought up in another thread of a water wheel.

here is what i've come up with so far.


----------Edit---------------
And here is frame 25 of final project. Rendering sequence now.


----------Edit II---------------

Here is the finished product. Water is way faster than what I though it would be :(

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PostPosted: Thu Feb 14, 2008 11:31 pm 
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Joined: Sun Sep 02, 2007 6:56 pm
Posts: 3356
Location: Sacramento, Ca
For those experiencing crashing for fluid sim, I came across this link on the Blender Artists forum: http://mpan3.homeip.net/?blendermemory

It deals with how to get windows allocating more memory to individual apps. Earlier in this thread I remember Coyabbit getting crashes before all his memory was allocated.

Here's the BA thread: http://blenderartists.org/forum/showthread.php?t=117021


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PostPosted: Wed Oct 22, 2008 11:12 am 
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OOOO ! Thanks for that Apollos, It may help my next fluid sims a lot.

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