GreasyMnky wrote:
wow charlie!
this is looking really good! Did you used the cloth physics for the scarf ? (I'm not sure I am using the right word here

... the thingy around the neck)
Thanks guys.
I thought I would follow Penix1's MakeHuman tutorial right through as a learning exercise. I'm really glad I did because it's taught me a lot of new modelling and rigging techniques. It'll come in real handy for other work.
I modelled the neck-tie/bandanna by hand, parented the mesh to the armature and weight-painted it so the whole lot moves together but it doesn't really do so very convincingly. I haven't yet worked out how to use the cloth modifier for apparel..... my next challenge I suspect. If anyone has any good tutorials on this, I'd appreciate it.
Quote:
Did you pose that in Blender, or in Makehuman?
I used the armature in Blender to pose the character. I had to do some post-pose mesh editing as certain parts don't fold or crease properly when you translate or rotate the bones. I didn't really get round to posing it in the MakeHuman UI as I was too impatient to see what it all looked like when imported into Blender!! I'm going to do another project and look at that again though.