Blender Underground

Away from the watchful eye of The Man
It is currently Thu May 23, 2013 12:21 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 13 posts ] 
Author Message
 Post subject: Proportional Vertex Editing
PostPosted: Sat Sep 15, 2007 10:02 pm 
Offline
Director
User avatar

Joined: Sun Sep 02, 2007 6:56 pm
Posts: 3356
Location: Sacramento, Ca
Have you ever wondered how to edit groups of vertices (or faces, edges) at one time to create smooth, round, or sharp falloffs? No? Well after this you'll know how to do it anyway. Blender's Proportional Editing mode is a form of Soft Selection, with plenty of options to tune the results.

[img]http:///forums.blenderunderground.com/images/HintsAndTips/Proportional/Proportional_Anim.gif[/img]

1) In Blender, create a plane, TAB into Edit mode, and subdivide it several times, until you end up with a grid of vertices to work with (Press A to select all, then press W and choose subdivide).

2) Turn on Proportional Editing by selecting "On" from the Proportional Editing menu on the 3D header. You can also use the "O" key. (You will only see the Proportional Editing item while in Edit Mode.)

[img]http:///forums.blenderunderground.com/images/HintsAndTips/Proportional/PropMenu1.gif[/img]

Once Proportional Editing is activated, you'll have access to the Falloff menu.

[img]http:///forums.blenderunderground.com/images/HintsAndTips/Proportional/PropMenu2.gif[/img]

3) Choose a falloff type, such as Smooth.

4) Select one vertex in the center of the subdivided plane. Press G to grab and Z to constrain to the Z axis.

At this point you'll notice a circle of influence drawn around your mouse cursor, and your mouse wheel will set the size of the Proportional Editing influence. Notice the brush size change as you move the mouse wheel in one direction, then the other.

As the brush size increases, so does the area of influence.

5) Left click to confirm.

Try the other Falloff modes and note their effect.
    - Smooth: A gentle curved falloff decreasing in influence out from the center.
    - Sphere: A spherical falloff out toward the edge of influence.
    - Root: Very similar to Sphere, but with a peak at the center.
    - Sharp: Basically the opposite of smooth, starting off very steep toward the center and becoming more gentle toward the edge.
    - Linear: Direct falloff from the center with no curve. Produces an even peak.
    - Random: Each vertex within the circle of influence is given a random falloff factor. The randomization is different each time it is used.
    - Constant: All vertices within the influence area move 1:1 with the selected vertex. All vertices outside the influence do not move at all.

You may also want to try selecting multiple vertices at once and take note of the effects from various falloff types.

Connected Mode

Activating "Connected Mode" from the Proportional menu will limit the influence to vertices that are linked to the selected vertex. When "On" is used, any vertex within the area of influence is affected, regardless of whether it is linked.

[img]http:///forums.blenderunderground.com/images/HintsAndTips/Proportional/Connected_Anim.gif[/img]

Use the O key to toggle Proportional Editing on and off. Use ALT+O to toggle between "On" and "Connected" modes.

Proportional Editing will help you save time modeling, and assist you in modeling organic surfaces, or anything where moving multiple vertices in a variety of ways is desirable.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 15, 2007 11:18 pm 
Offline
Director
User avatar

Joined: Mon Sep 03, 2007 12:02 am
Posts: 1037
Location: Kanaduh Eh!?
Very cool Apollos. I've been playing with this just over the last week or so and it certainly does save time. Especially when modeling things like rocks.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 15, 2007 11:28 pm 
Offline
Director
User avatar

Joined: Sun Sep 02, 2007 6:56 pm
Posts: 3356
Location: Sacramento, Ca
Thanks Darth. :) Do you happen to use Random Fallof at all for rock modeling? Just curious...


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 16, 2007 12:21 am 
Offline
Director
User avatar

Joined: Mon Sep 03, 2007 12:02 am
Posts: 1037
Location: Kanaduh Eh!?
Apollos wrote:
Thanks Darth. :) Do you happen to use Random Fallof at all for rock modeling? Just curious...


I haven't yet as I was modeling individual rocks, but the random option with some set smooth action makes a sweet distant mountain range.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 16, 2007 12:32 am 
Offline
Specialist
User avatar

Joined: Mon Sep 03, 2007 2:17 am
Posts: 164
Location: Espoo, Finland
It's so useful for anything natural.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 16, 2007 5:08 am 
Offline
Specialist
User avatar

Joined: Mon Sep 03, 2007 4:52 am
Posts: 83
Location: Richmond, VA
Very cool.

Weird, the pics will display in Firefox, but not in Opera.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 16, 2007 1:45 pm 
Offline
Director
User avatar

Joined: Sun Sep 02, 2007 6:56 pm
Posts: 3356
Location: Sacramento, Ca
Duke, any luck on the Opera problem?


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 16, 2007 4:56 pm 
Offline
Specialist
User avatar

Joined: Mon Sep 03, 2007 4:52 am
Posts: 83
Location: Richmond, VA
nope


Top
 Profile  
 
 Post subject: Re: Proportional Vertex Editing
PostPosted: Fri Aug 19, 2011 12:27 am 
Offline
Informant

Joined: Fri Aug 19, 2011 12:21 am
Posts: 1
is there a way to set the size of the Proportional Vertex Editing circle i'm working on something but sometimes i want the circle to be smaller
so any idea ?


Top
 Profile  
 
 Post subject: Re: Proportional Vertex Editing
PostPosted: Fri Aug 19, 2011 6:16 am 
Offline
Operative
User avatar

Joined: Tue Nov 23, 2010 8:37 pm
Posts: 455
Location: Bradenton, FL
Use your mouse wheel.

_________________
They fried the fish with bacon and were astonished, for no fish had ever seemed so delicious before
-Mark Twain
ImageImageImageImageImageImageImageImageImageImageImageImageImageImage


Top
 Profile  
 
 Post subject: Re: Proportional Vertex Editing
PostPosted: Wed Sep 21, 2011 4:00 am 
Offline
Informant

Joined: Wed Sep 21, 2011 3:58 am
Posts: 1
All the great things are simple :wink:


Top
 Profile  
 
 Post subject: Re: Proportional Vertex Editing
PostPosted: Mon Jan 14, 2013 4:17 am 
Offline
Informant

Joined: Sun Jan 13, 2013 11:41 pm
Posts: 2
I never knew how to edit groups of vertices. I tried out these 5 steps and it worked fine. I am yet to create with this but I tried it once to check it out. Thank you! I will be posting more after getting to know the process better!


Top
 Profile  
 
 Post subject: Re: Proportional Vertex Editing
PostPosted: Fri Jan 18, 2013 11:25 pm 
Offline
Director
User avatar

Joined: Wed Sep 10, 2008 7:27 am
Posts: 5390
I'm glad you could find your answer before we can help you directory.

Be sure to come here if you have more questions.

_________________
Some days you’re the pigeon, some days you’re the statue.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Translated by Xaphos © 2007, 2008, 2009 phpBB.fr