Particle Logo for Blender Underground

Author: Apollos | Date: 28.2.2008 | Category: General

I’ve been toying with Blender’s particle system and this is what I came up with. It makes use of dupliverts and xsort, and a wind effector.

UPDATE: I added another version of the effect…

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Working with the Time Ipo

Author: Apollos | Date: 9.2.2008 | Category: Tutorials

Animating the Time Ipo
Time running forward and reverse with the Time Ipo

There was a question on the Blender Artists forum today regarding how the Time Ipo works. I answered briefly, but figured it would be good to go just a little more in-depth in a post. Here is a brief tutorial on the Time Ipo and how to use it. Keep in mind that the applications of the Time Ipo probably go far beyond what’s presented here, but if you’re unsure about it, this should serve as a good introduction…

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Blender Basics Part 5: Material Foundations

Author: Apollos | Date: 7.2.2008 | Category: Video Tutorials

The fifth part of the Blender Basics series is finally here. Part 5 attempts to educate in the fundamentals of the materials panel. Now this is a huge tutorial, timing out at 1 hour and 45 minutes. Hopefully you’ll find it worthy of its length…

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Shape Keys for Curves

Author: Apollos | Date: 11.1.2008 | Category: Tutorials

If you’ve played around with Shape keys, you know that they are basically vertex key frames. They’re very handy for animating organic models in ways that are more difficult to accomplish with bones. They are especially useful for aspects of facial animation, or for augmenting weighted deformations, which are difficult to achieve perfection with. What may not be immediately obvious is their use with Curves…

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Making a Spring Rig in Blender

Author: Apollos | Date: 3.1.2008 | Category: Tutorials

Blender Spring Rig Header

Probably the best way to make a spring mesh is to use the Screw tool – but what if you want to compress and expand the spring for animation? It’s possible to rig a dynamic spring with an armature, and then animate it with Ipo curves or the Action editor.

There was a question posted on the Blender Underground Forums about how to make a spring in Blender. If you don’t need a dynamic spring, just use the Screw tool. If you need more than a static mesh spring, i.e., something that appears to function, the answer isn’t so simple…

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Merry Christmas

Author: Apollos | Date: 25.12.2007 | Category: General

Merry Christmas
2007 Merry Christmas image courtesy of The Big Dave C

Blender Underground wishes its visitors the Merriest of Christmases for this 2007 Christmas season! (As a side note, the Panther Cannon Walker below apparently uses Christmas colors, red and green, for its detection eye of danger!)

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Panther Cannon Walker

Author: Apollos | Date: 19.12.2007 | Category: General

Panther Cannon Walker

The above model was created by Blender Underground Agent Coyabbit, and was impressive enough that I wanted to share it with the blog. We’ve been following its progress for some time on the forums. Coyabbit has been a BU regular for some time and he frequently shares his work, but this one I wanted to feature because its coolness rating is off the charts. I asked some questions about it and he was kind enough to answer…

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Upcoming Materials Tutorial

Author: Apollos | Date: 4.12.2007 | Category: General

I wanted to post an update on the upcoming Materials tutorial (Blender Basics Part 5). This has been a long time in coming, for a number of reasons. Firstly, I’ve been busy with miscellany, from work to family events. I know this is no excuse but…

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Introducing Character Animation, Chapter 7

Author: Apollos | Date: 21.11.2007 | Category: Products

Captain Blender Jumping Animation

Chapter seven bounces right into covering your first skeletal animation with the Action Editor: making Captain Blender jump. Building this animation involves developing key poses, then filling in the “tweens.” Key poses, or “key” frames, is a concept that carries over from traditional animation, when the lead animator would draw the primary action poses, and another animator would fill in the “in betweens.” This is how the term keyframes gets its name…

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Introducing Character Animation, Chapter 6

Author: Apollos | Date: 18.11.2007 | Category: Products

Location and Scale Ipos

In this chapter of the book, Tony Mullen temporarily puts aside the ongoing project, and focuses on the basics of Ipo Curves, beginning with the perfunctory bouncing ball animation. This introductory project is simple, and not uncommon in texts that teach animation basics; however there’s a reason for this – it works very well, and makes for a more than adequate foray into Ipo curve animation…

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